Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will o' Wisp's Luring Glow
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 4937710" data-attributes="member: 81104"><p>While I understand Dracosuave's argument (and think that it is technically correct), to me it doesn't capture what I think is the intent of the power.</p><p> </p><p>First of all, if the sustain doesn't allow the pull, it basically does nothing at all. Rather, all it does is create an action tax on keeping the target dazed - meaning that the target becomes "undazed" either when it makes its save or when the Wisp fails to suspend an action to sustain. IMHO it adds nothing to the power and is rather inelligant.</p><p> </p><p>More importantly, it doesn't capture the spirit of the Wisp. Basically, the Wisp's whole "schtick" (both in D&D and the myths/stories from which the D&D monster is derived) is to ensorcel (aka daze) travellers (aka the target) and then cause them to walk off into the swamp (aka the pull) where they perish due to environmental hazards (quicksand, drawning, etc.). If the sustain doesn't allow the Wisp to repeat the pull, the power really doesn't capture the "feel" that I feel the creature and this power ought to have.</p><p> </p><p>That said, I do realise the power is very poorly worded for how I think it ought to work. Rather, IMHO the creature is best served by changing the sustain language to specifically indicate it allows the Wisp to pull the target again, or remove the langauage and give the Wisp another power which reads:</p><p> </p><p>Minor action</p><p>Target: any creature currently dazed by the Wisp's Luring Glow</p><p>Effect: pull target 3 squares</p><p> </p><p>I do realise either change would be a houserule, but it does allow the Wisp to function how IMHO the designers intended it to.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 4937710, member: 81104"] While I understand Dracosuave's argument (and think that it is technically correct), to me it doesn't capture what I think is the intent of the power. First of all, if the sustain doesn't allow the pull, it basically does nothing at all. Rather, all it does is create an action tax on keeping the target dazed - meaning that the target becomes "undazed" either when it makes its save or when the Wisp fails to suspend an action to sustain. IMHO it adds nothing to the power and is rather inelligant. More importantly, it doesn't capture the spirit of the Wisp. Basically, the Wisp's whole "schtick" (both in D&D and the myths/stories from which the D&D monster is derived) is to ensorcel (aka daze) travellers (aka the target) and then cause them to walk off into the swamp (aka the pull) where they perish due to environmental hazards (quicksand, drawning, etc.). If the sustain doesn't allow the Wisp to repeat the pull, the power really doesn't capture the "feel" that I feel the creature and this power ought to have. That said, I do realise the power is very poorly worded for how I think it ought to work. Rather, IMHO the creature is best served by changing the sustain language to specifically indicate it allows the Wisp to pull the target again, or remove the langauage and give the Wisp another power which reads: Minor action Target: any creature currently dazed by the Wisp's Luring Glow Effect: pull target 3 squares I do realise either change would be a houserule, but it does allow the Wisp to function how IMHO the designers intended it to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will o' Wisp's Luring Glow
Top