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General Tabletop Discussion
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Will Pact Magic survive?
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<blockquote data-quote="Remathilis" data-source="post: 8963721" data-attributes="member: 7635"><p>Warlocks are easy to play, but they are highly complicated to build. A warlock's play style is defined by their pact, their patron, their invocations and their spell selection. In theory, that should make them versatile, but in reality, there are really only two builds: eldritch blaster or hexblade. You don't have enough spells (or reliable access to them) to really do anything else. Which is why in my experience, hexblades tend to slide into paladin while blasters eventually opt for levels in sorcerer. </p><p></p><p>Which is a shame; warlocks should be akin to the other casters. There is definitely room for a spooky caster class. They should be on par with bards and druids in versatilty. But for all their seeming options, they are stuck just doing the same action over and over again. There are just a lot of choices in that class that ultimately boil down to being a melee skirmisher or ranged blaster. Almost everything else is designed to just make you less effective at those two rolls.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8963721, member: 7635"] Warlocks are easy to play, but they are highly complicated to build. A warlock's play style is defined by their pact, their patron, their invocations and their spell selection. In theory, that should make them versatile, but in reality, there are really only two builds: eldritch blaster or hexblade. You don't have enough spells (or reliable access to them) to really do anything else. Which is why in my experience, hexblades tend to slide into paladin while blasters eventually opt for levels in sorcerer. Which is a shame; warlocks should be akin to the other casters. There is definitely room for a spooky caster class. They should be on par with bards and druids in versatilty. But for all their seeming options, they are stuck just doing the same action over and over again. There are just a lot of choices in that class that ultimately boil down to being a melee skirmisher or ranged blaster. Almost everything else is designed to just make you less effective at those two rolls. [/QUOTE]
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Will Pact Magic survive?
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