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Will Pact Magic survive?
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<blockquote data-quote="Dausuul" data-source="post: 8964339" data-attributes="member: 58197"><p>That is the difference, yes. It's a big deal. Warlocks contribute solidly in a run-of-the-mill fight without using any spell slots at all; if you can hoard six top-level spells and drop them all on the end boss, that's a severe balance issue. It also (as you note) contributes to the 5-minute workday problem.</p><p></p><p></p><p>I don't like what they did to bards either. And I hate to imagine what sorcerers are going to look like. At this point I'm pinning my hope on the fact that these are playtest versions; they may be pushing the "streamline and simplify" approach to its limits to see what reaction it gets.</p><p></p><p>(My feelings on the druid are more mixed. The new approach to Wild Shape is too bland for my taste, but it does solve a lot of the problems with the old version -- chief among them being the vast discrepancy between forms, and the fact that they don't scale with level. In 5E, if you want to play a "wolf druid," you're going to be woefully underpowered compared to the druid who turns into bears and then dinosaurs. I'd like to see them iterate on the new version; maybe expand the list of three forms to ten or so, with more individual flavor.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8964339, member: 58197"] That is the difference, yes. It's a big deal. Warlocks contribute solidly in a run-of-the-mill fight without using any spell slots at all; if you can hoard six top-level spells and drop them all on the end boss, that's a severe balance issue. It also (as you note) contributes to the 5-minute workday problem. I don't like what they did to bards either. And I hate to imagine what sorcerers are going to look like. At this point I'm pinning my hope on the fact that these are playtest versions; they may be pushing the "streamline and simplify" approach to its limits to see what reaction it gets. (My feelings on the druid are more mixed. The new approach to Wild Shape is too bland for my taste, but it does solve a lot of the problems with the old version -- chief among them being the vast discrepancy between forms, and the fact that they don't scale with level. In 5E, if you want to play a "wolf druid," you're going to be woefully underpowered compared to the druid who turns into bears and then dinosaurs. I'd like to see them iterate on the new version; maybe expand the list of three forms to ten or so, with more individual flavor.) [/QUOTE]
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