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General Tabletop Discussion
*Dungeons & Dragons
Will Pact Magic survive?
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<blockquote data-quote="Pauln6" data-source="post: 8964615" data-attributes="member: 6777422"><p>My PC was converted from a 1e concept that was played for the first time in 2e and morphed over each edition. Original concept was human thief-acrobat 6 who learned the ways of magic. When 2e came along I was able to swap classes at Thief 3 instead and then I played her as a Level 0 wizard with a single cantrip once per day. She was lucky enough to be chosen by the Sentinel when we played that module, which allowed her to surpass her rogue levels, and then when we played Baltron's Beacon, we used exposure to blackflame to re-cast her as a 2e shadow mage. In 3e that morphed into rogue/sorcerer, then assassin/warlock hybrid/rogue multiclass in 4e, and finally rogue/warlock/sorcerer in 5e.</p><p></p><p>What I found is that the warlock is such a customisable class that it is easy to flavour it to your concept. If I had picked shadow sorcerer instead of warlock all long, the spell choices and class features would have felt quite anaemic to me, despite having more spells per day. I can certanly see why, despite its limitations, it is such a popular class. It just needs that little magical nudge, whether it's making a roll to regain a spell slot when you fulfill your pact, or a limited recharge mechanic, I don't think it would take much.</p><p></p><p>I'd be quite happy with feats like the ones in Dragonlance or invocations that let me choose to layer on a few more shadowy spells but shadow magic is very poorly represented in 5e so far.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8964615, member: 6777422"] My PC was converted from a 1e concept that was played for the first time in 2e and morphed over each edition. Original concept was human thief-acrobat 6 who learned the ways of magic. When 2e came along I was able to swap classes at Thief 3 instead and then I played her as a Level 0 wizard with a single cantrip once per day. She was lucky enough to be chosen by the Sentinel when we played that module, which allowed her to surpass her rogue levels, and then when we played Baltron's Beacon, we used exposure to blackflame to re-cast her as a 2e shadow mage. In 3e that morphed into rogue/sorcerer, then assassin/warlock hybrid/rogue multiclass in 4e, and finally rogue/warlock/sorcerer in 5e. What I found is that the warlock is such a customisable class that it is easy to flavour it to your concept. If I had picked shadow sorcerer instead of warlock all long, the spell choices and class features would have felt quite anaemic to me, despite having more spells per day. I can certanly see why, despite its limitations, it is such a popular class. It just needs that little magical nudge, whether it's making a roll to regain a spell slot when you fulfill your pact, or a limited recharge mechanic, I don't think it would take much. I'd be quite happy with feats like the ones in Dragonlance or invocations that let me choose to layer on a few more shadowy spells but shadow magic is very poorly represented in 5e so far. [/QUOTE]
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Will Pact Magic survive?
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