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General Tabletop Discussion
*Dungeons & Dragons
Will Pact Magic survive?
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<blockquote data-quote="TwoSix" data-source="post: 8966453" data-attributes="member: 205"><p>A couple points:</p><p></p><p>1) I don't think nova potential is in any way a pro of pact casting. Full casters have just as many top level slots from levels 1-10. Warlocks have one more 5th level slot from 11-20, but dropping 5th level slots isn't exactly a nova for Tiers 3 and 4.</p><p>Now, a hypothetical "long rest pact caster", with 6 slots per LR, would be WAY too good at nova. But that would be a lazy change to make them long rest, not a well-thought out one.</p><p></p><p>2) I don't think pact casters are really meant to be utility casters, outside of invocations. Whether that's a bad mechanic or the intent of the design is a matter of perspective.</p><p></p><p>3) There aren't optimized builds abusing short rest slots outside of coffeelock, which really requires RAW stretching to function. No one is recommending Pal 2/Warlock X to get sweet short rest smites, or Sorcerer 3/Warlock X for all the extra short rest sorcery points. People dip warlock to get EB+AB or for Hexblade Cha to melee. Getting some extra short rest smites or sorcery points is just a bonus. The exact same multiclass builds would be optimal if warlock was a standard caster.</p><p></p><p>4) I feel like you generally don't like short rest recharge. I don't love them either (they should be shorter and limited to 2/LR), but that's because short rests are poorly designed, not short rest resources. Long rests are just as subject to DM fiat, after all...you can get 1 encounter per LR, or 10, or anywhere in between, and that has a far more widespread impact on class balance than short rest recharge does.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8966453, member: 205"] A couple points: 1) I don't think nova potential is in any way a pro of pact casting. Full casters have just as many top level slots from levels 1-10. Warlocks have one more 5th level slot from 11-20, but dropping 5th level slots isn't exactly a nova for Tiers 3 and 4. Now, a hypothetical "long rest pact caster", with 6 slots per LR, would be WAY too good at nova. But that would be a lazy change to make them long rest, not a well-thought out one. 2) I don't think pact casters are really meant to be utility casters, outside of invocations. Whether that's a bad mechanic or the intent of the design is a matter of perspective. 3) There aren't optimized builds abusing short rest slots outside of coffeelock, which really requires RAW stretching to function. No one is recommending Pal 2/Warlock X to get sweet short rest smites, or Sorcerer 3/Warlock X for all the extra short rest sorcery points. People dip warlock to get EB+AB or for Hexblade Cha to melee. Getting some extra short rest smites or sorcery points is just a bonus. The exact same multiclass builds would be optimal if warlock was a standard caster. 4) I feel like you generally don't like short rest recharge. I don't love them either (they should be shorter and limited to 2/LR), but that's because short rests are poorly designed, not short rest resources. Long rests are just as subject to DM fiat, after all...you can get 1 encounter per LR, or 10, or anywhere in between, and that has a far more widespread impact on class balance than short rest recharge does. [/QUOTE]
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