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<blockquote data-quote="Zerakon" data-source="post: 1059384" data-attributes="member: 12921"><p>Thanks for the feedback, Drawmack, you're absolutely right on this point. One of my players was here last night and pointed out the same flaw. I will certainly revise this for v0.2. I like your Spellcraft concept, and I like what my player and I discussed last night about breaking up Basic Spell Use into two feats: Simple Spell Use (can cast 0th level "cantrips" only) and Basic Spell Use (can cast 1st and 2nd level spells).</p><p></p><p>Agreed also that the Sage is overpowered, I'll give him another analysis after I decide on the above item. -2 Con per arcane secret is probably too harsh though; that'll make arcane secrets not worth taking. Perhaps I'll make there be a loss of 1 or 2 Hit Points per secret taken.</p><p></p><p>Finally, thanks for the little feedback points like document formatting -- I will get on that! I do need the spell lists but I'll split them into a separate document so you won't have to view/print them if you don't want; they are sort of needed for me and my players because I had to change some of the spell levels. Sometimes I chose a level in between Cleric and Wizard; for example, Animate Dead is a Clr 3, Wiz 5, so in <em>Will Power</em> I assigned it level 4. A more important example is Holy Weapon which is Pal 4, but I converted it to be level 6 because Paladins can't cast Holy Sword til 14th level. Heck, it maybe should be a 7th or 8th level spell, or dropped from the system entirely. On a related note, my player is urging me to make up a <em>Will Power</em> Paladin class, so his current Paladin/Cleric can be converted more easily to the system.</p><p></p><p>I'll post a message when I've got a new and improved version up. Thanks again!</p><p></p><p>-- Zerakon the Game Mage</p></blockquote><p></p>
[QUOTE="Zerakon, post: 1059384, member: 12921"] Thanks for the feedback, Drawmack, you're absolutely right on this point. One of my players was here last night and pointed out the same flaw. I will certainly revise this for v0.2. I like your Spellcraft concept, and I like what my player and I discussed last night about breaking up Basic Spell Use into two feats: Simple Spell Use (can cast 0th level "cantrips" only) and Basic Spell Use (can cast 1st and 2nd level spells). Agreed also that the Sage is overpowered, I'll give him another analysis after I decide on the above item. -2 Con per arcane secret is probably too harsh though; that'll make arcane secrets not worth taking. Perhaps I'll make there be a loss of 1 or 2 Hit Points per secret taken. Finally, thanks for the little feedback points like document formatting -- I will get on that! I do need the spell lists but I'll split them into a separate document so you won't have to view/print them if you don't want; they are sort of needed for me and my players because I had to change some of the spell levels. Sometimes I chose a level in between Cleric and Wizard; for example, Animate Dead is a Clr 3, Wiz 5, so in [i]Will Power[/i] I assigned it level 4. A more important example is Holy Weapon which is Pal 4, but I converted it to be level 6 because Paladins can't cast Holy Sword til 14th level. Heck, it maybe should be a 7th or 8th level spell, or dropped from the system entirely. On a related note, my player is urging me to make up a [i]Will Power[/i] Paladin class, so his current Paladin/Cleric can be converted more easily to the system. I'll post a message when I've got a new and improved version up. Thanks again! -- Zerakon the Game Mage [/QUOTE]
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