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<blockquote data-quote="Drawmack" data-source="post: 1060687" data-attributes="member: 4981"><p>Adding the feat with a second level requirement causes two problems. First, no one has spells at first level. Second, the fighter gets a bonus feat at second level and therefore has no need of waiting until forth level to channel.</p><p></p><p>They only regain 1 will point per level, how about an optional rule where they regain 1 point per level plus their wisdom bonus.</p><p></p><p>The means of replenishing will points faster should have a detriment as well. Never give the character anything for free. Again if everyone will do it, it?s over powered.</p><p></p><p>Lemongrass Willdraught could cause -2 temporary cha damage for the bad breath it leaves the user with.</p><p></p><p>Lnagston Pipeweed could cause an additional two hours of rest, most will sleep 10 hours elves will meditate 6 hours.</p><p></p><p>Drinking the wine, causes intoxication how about some rules for intoxication and instead of tying the % gain to the quality of the wine tie it to the level of intoxication. This way the more someone gains the more sever their penalty.</p><p></p><p>Sleeping arrangements are fine as is.</p><p></p><p><strong>FEATS</strong></p><p>A character does not need to spend their feats as soon as they acquire them. Since all characters get two feats at first level they could take Basic Spell Use at first level and then take channeling at second level. This does make spells a bit more costly but does not really fix the problem you had before.</p><p></p><p>Naturally Gifted should specify what you mean by related. Are skills that give synergy to each other related? Are skills that use the same ability related?</p><p></p><p><strong>Classes</strong></p><p>Why is the priest?s Daily Meditation tied to charisma? Shouldn?t it be tied to will?</p><p></p><p><strong>Casting</strong></p><p>The system still has the same problem as before with everyone wanting to be a caster. I recommend keeping the channeling feat. Then instead of having a safe level that is based purely on character level do it on ranks in spell craft. The reason is, just by living everyone will get to the safe level now, but if it is ranks in spellcraft then they will have to make it to that level and gain one rank in spellcraft each level to get there. </p><p>Sp Lvl - Safe Spellcraft ranks</p><p>0 - 1</p><p>1 - 4</p><p>2 - 6</p><p>3 - 8</p><p>4 - 10</p><p>5 - 12</p><p>6 - 14</p><p>7 - 16</p><p>8 - 18</p><p>9 - 20</p><p></p><p>The reason is that spending two feats will be unattractive to those with high skill points and spending the skill points will be unattractive to those with bonus feats. Seals up all the holes so that everyone can learn to do magic, but it?s hard for all except the classes designed to overcome both these detriments.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 1060687, member: 4981"] Adding the feat with a second level requirement causes two problems. First, no one has spells at first level. Second, the fighter gets a bonus feat at second level and therefore has no need of waiting until forth level to channel. They only regain 1 will point per level, how about an optional rule where they regain 1 point per level plus their wisdom bonus. The means of replenishing will points faster should have a detriment as well. Never give the character anything for free. Again if everyone will do it, it?s over powered. Lemongrass Willdraught could cause -2 temporary cha damage for the bad breath it leaves the user with. Lnagston Pipeweed could cause an additional two hours of rest, most will sleep 10 hours elves will meditate 6 hours. Drinking the wine, causes intoxication how about some rules for intoxication and instead of tying the % gain to the quality of the wine tie it to the level of intoxication. This way the more someone gains the more sever their penalty. Sleeping arrangements are fine as is. [b]FEATS[/b] A character does not need to spend their feats as soon as they acquire them. Since all characters get two feats at first level they could take Basic Spell Use at first level and then take channeling at second level. This does make spells a bit more costly but does not really fix the problem you had before. Naturally Gifted should specify what you mean by related. Are skills that give synergy to each other related? Are skills that use the same ability related? [b]Classes[/b] Why is the priest?s Daily Meditation tied to charisma? Shouldn?t it be tied to will? [b]Casting[/b] The system still has the same problem as before with everyone wanting to be a caster. I recommend keeping the channeling feat. Then instead of having a safe level that is based purely on character level do it on ranks in spell craft. The reason is, just by living everyone will get to the safe level now, but if it is ranks in spellcraft then they will have to make it to that level and gain one rank in spellcraft each level to get there. Sp Lvl - Safe Spellcraft ranks 0 - 1 1 - 4 2 - 6 3 - 8 4 - 10 5 - 12 6 - 14 7 - 16 8 - 18 9 - 20 The reason is that spending two feats will be unattractive to those with high skill points and spending the skill points will be unattractive to those with bonus feats. Seals up all the holes so that everyone can learn to do magic, but it?s hard for all except the classes designed to overcome both these detriments. [/QUOTE]
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