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<blockquote data-quote="Zerakon" data-source="post: 1061174" data-attributes="member: 12921"><p>Anyone with Int 11+ and 2 ranks of Spellcraft can get spells at 1st level by taking the Basic Spell Use feat. The problem for 1st-level characters when it comes to using spells is that they won't have the Channeling feat, so their spells will cost double Will Points. But, at 2d4x2 WP burn, characters CAN cast spells, they are just going to pay a premium for them. Certainly this is not going to be for everyone, but that was the whole point with this revision -- to make it a tough call on whether to invest on the spellcasting road (for non-mages, anyway).</p><p></p><p>For example, a 1st level priest with 14 Wisdom will have 14 Will Points, enough for a 1st level spell and a couple cantrips, possibly 2 1st level spells.</p><p></p><p></p><p>Nope, fighter's bonus feats are restricted to fighter-type feats, like Power Attack, Cleave, etc. So a single-classed fighter will not be able to take Channeling until 4th level. Which will make it pretty tough for a single-classed fighter to choose Basic Spell Use at level 1, especially with only a d4 Will Die.</p><p></p><p>Looking more carefully, you can see why I switched mage's arcane secret/bonus feats to odd/even levels. Now a 2nd level mage can take Channeling as her first bonus feat, which is a good thing IMO -- a straight mage is the ONLY class that can get Channeling at 2nd level. Anyone else will have to wait til 4th level minimum.</p><p></p><p></p><p>Actually, I was discussing will gain with one of my players and we were thinking that Wisdom (being pretty darn important as far as collecting lots of WPs) should maybe affect your WP potential but not recovery. We were actually thinking that perhaps Constitution should assist WP recovery, but I'm still thinking about it. It's one of those things where Wisdom might make the most sense, but might not be a good decision for game balance.</p><p></p><p></p><p>I agree with "never give the character anything for free" but the characters do have to pay for all of the above, yes having to pay for something (especially once you climb to high levels) is not a big "detriment," but it's something, especially in my campaigns where treasure is more scarce than normal. Having said that, I think your ideas are cool. Possible addiction for overusing Willdraught would be another option.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> Whoa. I think we are on different pages. First of all, not all characters get two feats at 1st level; humans get a bonus feat, fighters get a bonus feat (but it has to be a "fighting feat") and I'm giving extra bonus feat to characters who choose barbarian or fighter as their first character class, but again none of these feats are spellcasting.</p><p></p><p>So, Channeling is kept away from all characters except mages til 4th level. This is by design.</p><p></p><p></p><p>I guess I could be more specific with this; this is intended to be a poor and smart man's version of the "+2 to 2 skills" feats in PHB 3.5. It's important to the sage class to have this (or all of those 3.5 feats) in their list of bonus feats. Sages who don't choose to go down the "arcane path" but instead choose the "skill path" can choose to boost their skills every 2 levels, as well as gain a new class skill every 2 levels with discoveries.</p><p></p><p></p><p>Good point; I agree.</p><p></p><p></p><p>I might be in agreement, but I have to think about this more and probably tweak your numbers significantly. I think your required ranks are way too high. For example, according to your chart a single-classed rogue won't be able to safely cast a 3rd level spell until 12th level, because she'd need to put 16 skill points toward Spellcraft to get 8 ranks. Ouch. That would just make everyone want to multiclass into mage, which is sort of against the foundation of the system, in which spell-casting is feat- and ability- based and not as much class-based.</p><p></p><p>I appreciate your feedback, Drawmack, you've certainly given me a lot of good stuff to think about. Thanks!</p><p></p><p>-- Zerakon the Game Mage</p><p></p><p>P.S. Thanks for pointing out my document formatting problems, I'm a mean C++ programmer but not so good with the old Word processor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Zerakon, post: 1061174, member: 12921"] Anyone with Int 11+ and 2 ranks of Spellcraft can get spells at 1st level by taking the Basic Spell Use feat. The problem for 1st-level characters when it comes to using spells is that they won't have the Channeling feat, so their spells will cost double Will Points. But, at 2d4x2 WP burn, characters CAN cast spells, they are just going to pay a premium for them. Certainly this is not going to be for everyone, but that was the whole point with this revision -- to make it a tough call on whether to invest on the spellcasting road (for non-mages, anyway). For example, a 1st level priest with 14 Wisdom will have 14 Will Points, enough for a 1st level spell and a couple cantrips, possibly 2 1st level spells. Nope, fighter's bonus feats are restricted to fighter-type feats, like Power Attack, Cleave, etc. So a single-classed fighter will not be able to take Channeling until 4th level. Which will make it pretty tough for a single-classed fighter to choose Basic Spell Use at level 1, especially with only a d4 Will Die. Looking more carefully, you can see why I switched mage's arcane secret/bonus feats to odd/even levels. Now a 2nd level mage can take Channeling as her first bonus feat, which is a good thing IMO -- a straight mage is the ONLY class that can get Channeling at 2nd level. Anyone else will have to wait til 4th level minimum. Actually, I was discussing will gain with one of my players and we were thinking that Wisdom (being pretty darn important as far as collecting lots of WPs) should maybe affect your WP potential but not recovery. We were actually thinking that perhaps Constitution should assist WP recovery, but I'm still thinking about it. It's one of those things where Wisdom might make the most sense, but might not be a good decision for game balance. [B][/B] I agree with "never give the character anything for free" but the characters do have to pay for all of the above, yes having to pay for something (especially once you climb to high levels) is not a big "detriment," but it's something, especially in my campaigns where treasure is more scarce than normal. Having said that, I think your ideas are cool. Possible addiction for overusing Willdraught would be another option. [B][/B] :confused: Whoa. I think we are on different pages. First of all, not all characters get two feats at 1st level; humans get a bonus feat, fighters get a bonus feat (but it has to be a "fighting feat") and I'm giving extra bonus feat to characters who choose barbarian or fighter as their first character class, but again none of these feats are spellcasting. So, Channeling is kept away from all characters except mages til 4th level. This is by design. [B][/B] I guess I could be more specific with this; this is intended to be a poor and smart man's version of the "+2 to 2 skills" feats in PHB 3.5. It's important to the sage class to have this (or all of those 3.5 feats) in their list of bonus feats. Sages who don't choose to go down the "arcane path" but instead choose the "skill path" can choose to boost their skills every 2 levels, as well as gain a new class skill every 2 levels with discoveries. [B][/B] Good point; I agree. [B][/B] I might be in agreement, but I have to think about this more and probably tweak your numbers significantly. I think your required ranks are way too high. For example, according to your chart a single-classed rogue won't be able to safely cast a 3rd level spell until 12th level, because she'd need to put 16 skill points toward Spellcraft to get 8 ranks. Ouch. That would just make everyone want to multiclass into mage, which is sort of against the foundation of the system, in which spell-casting is feat- and ability- based and not as much class-based. I appreciate your feedback, Drawmack, you've certainly given me a lot of good stuff to think about. Thanks! -- Zerakon the Game Mage P.S. Thanks for pointing out my document formatting problems, I'm a mean C++ programmer but not so good with the old Word processor. :o [/QUOTE]
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