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<blockquote data-quote="Drawmack" data-source="post: 1061571" data-attributes="member: 4981"><p>you're right I should have been more precise. At first level magic is extremely difficult to perform and therefor will be much less prevelant which kind of defuncs the entire cr system at first level.</p><p></p><p></p><p>I have always went to making sense first and acheiving balance second. Though in this situation I think that using con is unbalancing. The reason being high con = faster hp healing. Why should someone's will be healed faster just cause their body is? Wouldn't will be healed as their mind heals, which is wis?</p><p></p><p></p><p>I still think that they should have a rules based detriment, especially as the most powerful ones can be made by anyone with a couple of ranks in alchemy.</p><p></p><p></p><p>You're right, I was tired. So any human can take basic spell casting at first level and channeling at second if they save their extra feat for a level. So you'll have an over population of human casters. Additionally yes the fighter's bonus feat has to be a fighting type feat but a human fighter can give up both their first level feats on magic and still have a fighting feat at second level. It's not much of a deterent to them to loose two feats on magic. But for them to loose two feats and a bunch of precious skill points.</p><p></p><p></p><p>but it's not see above.</p><p></p><p></p><p>I understand its intent, but it's too easily abused as written.</p><p></p><p></p><p>My number reflected max spellcraft ranks for the given safe level if spellcraft is a class skill. You can fix the problem you mention by making spellcraft a class skill for anyone with the chanelling feat.</p><p></p><p></p><p>Well I think it's a good idea with a lot of potential. So thank you for being level headed enough to take construcive criticism.</p><p></p><p></p><p>So how do you write the documentation on your code?</p></blockquote><p></p>
[QUOTE="Drawmack, post: 1061571, member: 4981"] you're right I should have been more precise. At first level magic is extremely difficult to perform and therefor will be much less prevelant which kind of defuncs the entire cr system at first level. I have always went to making sense first and acheiving balance second. Though in this situation I think that using con is unbalancing. The reason being high con = faster hp healing. Why should someone's will be healed faster just cause their body is? Wouldn't will be healed as their mind heals, which is wis? I still think that they should have a rules based detriment, especially as the most powerful ones can be made by anyone with a couple of ranks in alchemy. You're right, I was tired. So any human can take basic spell casting at first level and channeling at second if they save their extra feat for a level. So you'll have an over population of human casters. Additionally yes the fighter's bonus feat has to be a fighting type feat but a human fighter can give up both their first level feats on magic and still have a fighting feat at second level. It's not much of a deterent to them to loose two feats on magic. But for them to loose two feats and a bunch of precious skill points. but it's not see above. I understand its intent, but it's too easily abused as written. My number reflected max spellcraft ranks for the given safe level if spellcraft is a class skill. You can fix the problem you mention by making spellcraft a class skill for anyone with the chanelling feat. Well I think it's a good idea with a lot of potential. So thank you for being level headed enough to take construcive criticism. So how do you write the documentation on your code? [/QUOTE]
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