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<blockquote data-quote="Drawmack" data-source="post: 1063746" data-attributes="member: 4981"><p>okay they need five or six feats for spell casting and you're only giving them 7 now, this is much better.</p><p></p><p>I think the bonus class skills is overpowering when combined with the number of skill points they get. You point to a limited skill list as a balancing factor of high skill points then you give them 6 extra class skill of their choosing with retroactive point spend changes. </p><p></p><p>How does your mage stack up against a core rogue/sor or bard or fighter/sor?</p><p></p><p>I think that these are the comparisons that will show the power problems in your class.</p><p></p><p>Another note you really should use skill points for safe casting instead of just character level + a feat. The reason is this. Burning skill points is continual and must be done at every level in order to gain the safe casting of spells. It's an on going cost instead of a one time cost. The core system does this by giving spell casters many less class abilities then other classes. In your system that is not an option so the cost must come from elsewhere like a skill point expenditure. </p><p></p><p>I would make safe level relate to ranks in spellcraft and then have channeling make spellcraft a class skill and allow this usage of it. Without that feat you don't acheive the safe level effects of spellcraft even if it is a class skill.</p><p></p><p>As for the importance of these I think the mage class being over powered is only a small problem as the person using the system can change that easily enough. OTOH I think that the on going cost for spells problem is much worse as it's a core component of the system and much harder to house rule.</p><p></p><p>I have a question have these rules actually been playtested yet? If not then why don't you do that and see what comes out in the wash.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 1063746, member: 4981"] okay they need five or six feats for spell casting and you're only giving them 7 now, this is much better. I think the bonus class skills is overpowering when combined with the number of skill points they get. You point to a limited skill list as a balancing factor of high skill points then you give them 6 extra class skill of their choosing with retroactive point spend changes. How does your mage stack up against a core rogue/sor or bard or fighter/sor? I think that these are the comparisons that will show the power problems in your class. Another note you really should use skill points for safe casting instead of just character level + a feat. The reason is this. Burning skill points is continual and must be done at every level in order to gain the safe casting of spells. It's an on going cost instead of a one time cost. The core system does this by giving spell casters many less class abilities then other classes. In your system that is not an option so the cost must come from elsewhere like a skill point expenditure. I would make safe level relate to ranks in spellcraft and then have channeling make spellcraft a class skill and allow this usage of it. Without that feat you don't acheive the safe level effects of spellcraft even if it is a class skill. As for the importance of these I think the mage class being over powered is only a small problem as the person using the system can change that easily enough. OTOH I think that the on going cost for spells problem is much worse as it's a core component of the system and much harder to house rule. I have a question have these rules actually been playtested yet? If not then why don't you do that and see what comes out in the wash. [/QUOTE]
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