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<blockquote data-quote="Zerakon" data-source="post: 1063811" data-attributes="member: 12921"><p>Going to have the players roll some characters tonight, and hopefully start playtesting these rules next week.</p><p></p><p></p><p></p><p>You may be right, but over the course of 20 levels, I think gaining 6 class skills is fairly insignificant to other accumulated powers. We'll see.</p><p></p><p></p><p>Probably reasonably well; I think a <em>Will Power</em> fighter/mage or rogue/mage will be better than a core equivalent, as that is one of the design goals.</p><p></p><p></p><p>Why? Because those are the weakest of all core classes? Mutliclassed spellcasters in core are pretty weak. Especially unimpressive is a concept one of my players wanted to play, which is a Paladin/Cleric. It's lame IMO that you track separate spells, it will be better in the WP system where each class is accumulating their "spell battery" and the magic is unified and all comes from the same battery.</p><p></p><p></p><p></p><p>Honestly, using Spellcraft skill to cast spells safely doesn't ring well with me. It almost seems too kludgy and take away some interesting choices from characters. I'll ask my players about it tonight...</p><p></p><p>I'm not fully following what the "on going cost for spells problem" is. I expect to put up a version 0.3 later today, with some significant changes, perhaps you can take a look later and tell me if it still has these problems.</p><p></p><p>One thing I'm doing differently with v0.3 is because I'm in agreement with willpax that it shouldn't be too common/easy for low-level characters to gain spell use. So I'm going to make <Will Points 8+> one of the prerequisites for Basic Spell Use. That way, only the following characters will have the option to cast spells at level 1:</p><p></p><p>-mages</p><p>-priests</p><p>-rogues with Wis 14+, not many of these around <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>-human rogues with Wis 8+ who take Inner Toughness as their bonus human feat</p><p>-fighters/barbarians with Wis 18+</p><p>-human fighters/barbarians with Wis 12+ who take Inner Toughness as their bonus human feat</p><p></p><p><em>edit: not to mention all of the above will need to have Int 11+ and 2 RANKS of spellcraft as well.</em></p><p></p><p>All other characters will have to wait til their level 3 feat to take Basic Spell Use. Even then, some fighter-types won't have reached 8 Will Points by then.</p><p></p><p>(Channeling is also being modified, so as not to be super critical... it will still be important for pure spellcasters but as you pointed out early, no feat should be something that everyone will want to take.)</p><p></p><p>Thanks for the feedback. Time for breakfast.</p><p></p><p>-- Zerakon the Game Mage</p></blockquote><p></p>
[QUOTE="Zerakon, post: 1063811, member: 12921"] Going to have the players roll some characters tonight, and hopefully start playtesting these rules next week. You may be right, but over the course of 20 levels, I think gaining 6 class skills is fairly insignificant to other accumulated powers. We'll see. [B][/B] Probably reasonably well; I think a [i]Will Power[/i] fighter/mage or rogue/mage will be better than a core equivalent, as that is one of the design goals. [B][/B] Why? Because those are the weakest of all core classes? Mutliclassed spellcasters in core are pretty weak. Especially unimpressive is a concept one of my players wanted to play, which is a Paladin/Cleric. It's lame IMO that you track separate spells, it will be better in the WP system where each class is accumulating their "spell battery" and the magic is unified and all comes from the same battery. [B][/B] Honestly, using Spellcraft skill to cast spells safely doesn't ring well with me. It almost seems too kludgy and take away some interesting choices from characters. I'll ask my players about it tonight... I'm not fully following what the "on going cost for spells problem" is. I expect to put up a version 0.3 later today, with some significant changes, perhaps you can take a look later and tell me if it still has these problems. One thing I'm doing differently with v0.3 is because I'm in agreement with willpax that it shouldn't be too common/easy for low-level characters to gain spell use. So I'm going to make <Will Points 8+> one of the prerequisites for Basic Spell Use. That way, only the following characters will have the option to cast spells at level 1: -mages -priests -rogues with Wis 14+, not many of these around :) -human rogues with Wis 8+ who take Inner Toughness as their bonus human feat -fighters/barbarians with Wis 18+ -human fighters/barbarians with Wis 12+ who take Inner Toughness as their bonus human feat [i]edit: not to mention all of the above will need to have Int 11+ and 2 RANKS of spellcraft as well.[/i] All other characters will have to wait til their level 3 feat to take Basic Spell Use. Even then, some fighter-types won't have reached 8 Will Points by then. (Channeling is also being modified, so as not to be super critical... it will still be important for pure spellcasters but as you pointed out early, no feat should be something that everyone will want to take.) Thanks for the feedback. Time for breakfast. -- Zerakon the Game Mage [/QUOTE]
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