Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will Ravenloft require a significant revision to make it work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 3975275" data-attributes="member: 37579"><p>I'd say it'd need less of an overhaul than other worlds. The setting was never as hard into the limits of what could or could not be done as other worlds. Unlike Dragonlance, which used the backstory and organizations to justify arbitrary 2E rules and conventions, Ravenloft always seemed more open with which rules worked. The VanRichten Guides are obsolete now, but then they always were. </p><p></p><p>The big changes are races. But demihumans have never been a large part of the world so no one notices the removal of gnomes or addition of tieflings. </p><p>The latter, along with warlocks, work really well with Ravenloft although they might be presented as people who were human then transformed or the children of people who made infernal pacts or had dalliances with the inhuman. </p><p></p><p>The only really big problems I can think of are threefold. </p><p>1) Necromancers. These were big in Ravenloft. There's at least three wizards that specialize in undeath. But, since its very, very, very unlikely that we'll see a Ravenloft book anytime soon we can wait for them to add a necormancer class or Death power source. </p><p>2) Dragonborn. They simply don't fit the world. At all. So *poof* they're not there.</p><p>3) The planes. A larger change but explainable.</p></blockquote><p></p>
[QUOTE="Jester David, post: 3975275, member: 37579"] I'd say it'd need less of an overhaul than other worlds. The setting was never as hard into the limits of what could or could not be done as other worlds. Unlike Dragonlance, which used the backstory and organizations to justify arbitrary 2E rules and conventions, Ravenloft always seemed more open with which rules worked. The VanRichten Guides are obsolete now, but then they always were. The big changes are races. But demihumans have never been a large part of the world so no one notices the removal of gnomes or addition of tieflings. The latter, along with warlocks, work really well with Ravenloft although they might be presented as people who were human then transformed or the children of people who made infernal pacts or had dalliances with the inhuman. The only really big problems I can think of are threefold. 1) Necromancers. These were big in Ravenloft. There's at least three wizards that specialize in undeath. But, since its very, very, very unlikely that we'll see a Ravenloft book anytime soon we can wait for them to add a necormancer class or Death power source. 2) Dragonborn. They simply don't fit the world. At all. So *poof* they're not there. 3) The planes. A larger change but explainable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Will Ravenloft require a significant revision to make it work?
Top