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*Pathfinder & Starfinder
Will run Madness at Gardmore Abbey - "Siege" or other pre-story
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<blockquote data-quote="fba827" data-source="post: 5762606" data-attributes="member: 807"><p>I'm purposely being vague with names and events to avoid spoilers for anyone else reading this.</p><p></p><p>The main problem you have is that the siege has to happen and more or less succeed (if you plan to eventually run "Madness"). So any prequel you do needs to take into account that the party cannot successfully _stop_ the siege else Madness does not happen.</p><p></p><p>Therefore, I'd start off making sure that a "Siege" prequel did not have the obvious objective of stopping the siege but rather something ELSE needs to be going on. And it needs to be something "winnable" so that the PCs are not in an unwinnable situation with no chance of feeling like they accomplished anything.</p><p></p><p> - Maybe the party needs to get someone (or something) out of the Abbey - making it a "get out in the midst of the fighting" plot</p><p> - Maybe the party is part of the troops and they are ordered by to stall the invaders while reinforcements come from Winterhaven -- that makes it a "need to buy time for reinforcements to arrive" plot -- of course, reinforcements will never arrive because "that guy" does "the thing" in desperation first.</p><p> - IF IT WORKS FOR YOUR PLAYERS run the siege and let the PCs think they have the possibility of success only to have "that guy do that thing" and then it really turns in to not can you win, but how long until you die</p><p> - Maybe the party IS successful but that guy (who was in that isolated location) does not know that the siege is ending. He still does "that thing" despite the PCs being victorious. Of course, this means that the "race" that has taken over the lower areas would not be left over from the siege but rather new ones that just came in and took over.</p><p> - Maybe the party is stationed -outside- the abbey and they are to repel some of the invaders trying to come over the wall (or up the mountain side). That way the PCs can still see/hear everything going on inside the walls AND have a chance at being successful at their specific task, but then the abbey events can still happen inside</p><p></p><p>Out of all these ideas I like the first one the most as it gives a chance for the party to be traveling through the abbey grounds (thus seeing/interacting with more of the events and people) but any of the others allow for more detail in a single part of the abbey.</p><p></p><p>as a slight tangent (putting it in sblock since it is a tangent and you can ignore it if wanted) my guess as to why WotC doesn't publish Seige or other prequels</p><p>[sblock]</p><p>It's events that are supposed to have taken effect long ago. The chances of a group seeing those events AND then Madness are almost zero (short of some corner case campaign where the party is time traveling). So they probably don't want to develop it only to realize no one can really use it unless they have a whole different campaign/group of PCs</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="fba827, post: 5762606, member: 807"] I'm purposely being vague with names and events to avoid spoilers for anyone else reading this. The main problem you have is that the siege has to happen and more or less succeed (if you plan to eventually run "Madness"). So any prequel you do needs to take into account that the party cannot successfully _stop_ the siege else Madness does not happen. Therefore, I'd start off making sure that a "Siege" prequel did not have the obvious objective of stopping the siege but rather something ELSE needs to be going on. And it needs to be something "winnable" so that the PCs are not in an unwinnable situation with no chance of feeling like they accomplished anything. - Maybe the party needs to get someone (or something) out of the Abbey - making it a "get out in the midst of the fighting" plot - Maybe the party is part of the troops and they are ordered by to stall the invaders while reinforcements come from Winterhaven -- that makes it a "need to buy time for reinforcements to arrive" plot -- of course, reinforcements will never arrive because "that guy" does "the thing" in desperation first. - IF IT WORKS FOR YOUR PLAYERS run the siege and let the PCs think they have the possibility of success only to have "that guy do that thing" and then it really turns in to not can you win, but how long until you die - Maybe the party IS successful but that guy (who was in that isolated location) does not know that the siege is ending. He still does "that thing" despite the PCs being victorious. Of course, this means that the "race" that has taken over the lower areas would not be left over from the siege but rather new ones that just came in and took over. - Maybe the party is stationed -outside- the abbey and they are to repel some of the invaders trying to come over the wall (or up the mountain side). That way the PCs can still see/hear everything going on inside the walls AND have a chance at being successful at their specific task, but then the abbey events can still happen inside Out of all these ideas I like the first one the most as it gives a chance for the party to be traveling through the abbey grounds (thus seeing/interacting with more of the events and people) but any of the others allow for more detail in a single part of the abbey. as a slight tangent (putting it in sblock since it is a tangent and you can ignore it if wanted) my guess as to why WotC doesn't publish Seige or other prequels [sblock] It's events that are supposed to have taken effect long ago. The chances of a group seeing those events AND then Madness are almost zero (short of some corner case campaign where the party is time traveling). So they probably don't want to develop it only to realize no one can really use it unless they have a whole different campaign/group of PCs [/sblock] [/QUOTE]
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Will run Madness at Gardmore Abbey - "Siege" or other pre-story
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