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*Pathfinder & Starfinder
Will run Madness at Gardmore Abbey - "Siege" or other pre-story
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<blockquote data-quote="fba827" data-source="post: 5763371" data-attributes="member: 807"><p>Glad to help. But, yeah, please do tweak it as i wrote it in less than 10 minutes and i know some areas of it can be cleaned up.</p><p></p><p>I was just trying to toss in some foreshadows</p><p>[sblock]</p><p>harpies off in the distance coming towards the upper area</p><p>orcs fighting in the lower area</p><p>tossing in appearances from some of the key people (the captain, the garrison paladins, and the scene of the wizard taking the dead body inside).</p><p>[/sblock]</p><p></p><p>and of course some of those encounter ideas may not work as good for particular play styles as others (for instance, maybe the PCs will find a way to take the old priest down the secret staircase... in which case, everything is cut short and going from encounters 1, 2, then 6, and 7)</p><p></p><p>As for the timeline. I don't think it needs to be 150 years as originally written in the module. But is is helpful for -some- time to pass. As that lets the various "factions" in the abbey get settled and stake their territory. it should be at least 6 months if you are pressed to make more compact timeline. but something like a couple years would be more 'realsitic' since you have lots of competing factions who have already settled in to their territories by the time "Madness" begins.</p></blockquote><p></p>
[QUOTE="fba827, post: 5763371, member: 807"] Glad to help. But, yeah, please do tweak it as i wrote it in less than 10 minutes and i know some areas of it can be cleaned up. I was just trying to toss in some foreshadows [sblock] harpies off in the distance coming towards the upper area orcs fighting in the lower area tossing in appearances from some of the key people (the captain, the garrison paladins, and the scene of the wizard taking the dead body inside). [/sblock] and of course some of those encounter ideas may not work as good for particular play styles as others (for instance, maybe the PCs will find a way to take the old priest down the secret staircase... in which case, everything is cut short and going from encounters 1, 2, then 6, and 7) As for the timeline. I don't think it needs to be 150 years as originally written in the module. But is is helpful for -some- time to pass. As that lets the various "factions" in the abbey get settled and stake their territory. it should be at least 6 months if you are pressed to make more compact timeline. but something like a couple years would be more 'realsitic' since you have lots of competing factions who have already settled in to their territories by the time "Madness" begins. [/QUOTE]
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Will run Madness at Gardmore Abbey - "Siege" or other pre-story
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