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*Pathfinder & Starfinder
Will run Madness at Gardmore Abbey - "Siege" or other pre-story
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<blockquote data-quote="Drammattex" data-source="post: 5767724" data-attributes="member: 55363"><p>Ah, tricky question! </p><p>I wrote the backstory, which took up half a page and included a paragraph of role-playing notes. Sir Nordan's is essentially what I posted before, except more in-depth. Following that, I wrote a paragraph about each of the other PCs from Sir Nordan's point of view. I did that with all the PCs, so there were no standard "character summary blocks." Each one is specifically tailored to how the character you're playing sees that other character due to past interactions. At the end, I included character goals.</p><p></p><p>Character Goals: I wrote them a little more ambiguously on the player write-ups, while specifying to the DM exactly what the PC needed to do. The published version tweaked this to tell the players more explicitly what they needed to do--and I think that was a good tweak.</p><p></p><p>For example, here's what I wrote for Sir Nordan:</p><p></p><p><u>Character Goal</u></p><p><em>During this adventure you have the following character goal. Whether or not you achieve this goal affects the out-come of your story and possible rewards you may receive.</em></p><p><em> Sir Nordan’s Goal: A true knight protects the people of the land he serves. Warriors may die in battle, but those that cannot fight must be spared such a fate. You must protect such folk at all costs, so that you can earn your redemption and return home to Nerath with your honor intact. </em></p><p></p><p>Then, for the DM, I wrote explicitly what that means in-game.</p><p></p><p>S<em>ir Nordan: To protect the people of Nerath. He succeeds if the party successfully gathers the refugees in encounter 4 and bloodies the dragon in encounter 5; alternatively, he succeeds if the party slays the dragon. </em></p><p></p><p>When the adventure went through development, it became an amalgamation of the two. It told Sir Nordan what his goal was and it told him, game-wise, what he needed to do to accomplish it. Again, I think that's a better way to go about it because then the players aren't saying "Oh that's what I was supposed to do? I wish I'd known... I thought I was supposed to..." The only thing you lose with that approach is that you get some spoilers about what your'e going to face before you've even begun the adventure.</p></blockquote><p></p>
[QUOTE="Drammattex, post: 5767724, member: 55363"] Ah, tricky question! I wrote the backstory, which took up half a page and included a paragraph of role-playing notes. Sir Nordan's is essentially what I posted before, except more in-depth. Following that, I wrote a paragraph about each of the other PCs from Sir Nordan's point of view. I did that with all the PCs, so there were no standard "character summary blocks." Each one is specifically tailored to how the character you're playing sees that other character due to past interactions. At the end, I included character goals. Character Goals: I wrote them a little more ambiguously on the player write-ups, while specifying to the DM exactly what the PC needed to do. The published version tweaked this to tell the players more explicitly what they needed to do--and I think that was a good tweak. For example, here's what I wrote for Sir Nordan: [U]Character Goal[/U] [I]During this adventure you have the following character goal. Whether or not you achieve this goal affects the out-come of your story and possible rewards you may receive. Sir Nordan’s Goal: A true knight protects the people of the land he serves. Warriors may die in battle, but those that cannot fight must be spared such a fate. You must protect such folk at all costs, so that you can earn your redemption and return home to Nerath with your honor intact. [/I] Then, for the DM, I wrote explicitly what that means in-game. S[I]ir Nordan: To protect the people of Nerath. He succeeds if the party successfully gathers the refugees in encounter 4 and bloodies the dragon in encounter 5; alternatively, he succeeds if the party slays the dragon. [/I] When the adventure went through development, it became an amalgamation of the two. It told Sir Nordan what his goal was and it told him, game-wise, what he needed to do to accomplish it. Again, I think that's a better way to go about it because then the players aren't saying "Oh that's what I was supposed to do? I wish I'd known... I thought I was supposed to..." The only thing you lose with that approach is that you get some spoilers about what your'e going to face before you've even begun the adventure. [/QUOTE]
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Will run Madness at Gardmore Abbey - "Siege" or other pre-story
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