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*Pathfinder & Starfinder
Will run Madness at Gardmore Abbey - "Siege" or other pre-story
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<blockquote data-quote="Drammattex" data-source="post: 5768174" data-attributes="member: 55363"><p>Yes indeed, buddhafrog. Here's Sir Nordan's consequences, since we've been talking about him.</p><p></p><p><u>Sir Nordan</u></p><p><em>You swore to protect the people of Nerath, no matter the cost. You achieve your goal by helping the refugees escape, whether by bloodying or slaying the dragon.</em></p><p><em>Success: Your honor restored, you are reunited with your family and accepted back into the ranks of the knights of Nerath. If you survived, you live out your days as a distinguished general in the king’s army. Regardless, your legend reaches every realm in the empire.</em></p><p><em>Failure: You have survived, but at what cost? The Nentir Vale will soon sink beneath an overwhelming tide of evil. You return to Nerath forgiven for past transgressions, but there is no peace for you there. Eventually you travel back to the Vale as a knight errant, the rest of your days dedicated to fighting the inexorable darkness.</em></p><p></p><p>Fame and fortune or doom and gloom! </p><p></p><p>I'm tempted to say that the best stuff on that blog is the stuff near the beginning, especially the Strongwood posts and the earlier RPG Philosophy posts. The longer the blog went on, the more I felt like I was repeating myself, and the later posts are probably more reflective/personal than strictly "game design from the perspective of the storyteller" type stuff. The blog began before I was freelancing for WotC (until about spring 2009).</p><p></p><p>Right now we're playing a hacked version of Star Frontiers, which gives me a lot of freedom to experiment with game design (we've changed the rules so much that it's now Star Frontiers in name only) and it's the most open game I've ever played in terms of group storytelling and players building the world--even in the midst of adventures. Once we get that rolling again I'll post more about it. Everything we're doing there is applicable to D&D.</p></blockquote><p></p>
[QUOTE="Drammattex, post: 5768174, member: 55363"] Yes indeed, buddhafrog. Here's Sir Nordan's consequences, since we've been talking about him. [U]Sir Nordan[/U] [I]You swore to protect the people of Nerath, no matter the cost. You achieve your goal by helping the refugees escape, whether by bloodying or slaying the dragon. Success: Your honor restored, you are reunited with your family and accepted back into the ranks of the knights of Nerath. If you survived, you live out your days as a distinguished general in the king’s army. Regardless, your legend reaches every realm in the empire. Failure: You have survived, but at what cost? The Nentir Vale will soon sink beneath an overwhelming tide of evil. You return to Nerath forgiven for past transgressions, but there is no peace for you there. Eventually you travel back to the Vale as a knight errant, the rest of your days dedicated to fighting the inexorable darkness.[/I] Fame and fortune or doom and gloom! I'm tempted to say that the best stuff on that blog is the stuff near the beginning, especially the Strongwood posts and the earlier RPG Philosophy posts. The longer the blog went on, the more I felt like I was repeating myself, and the later posts are probably more reflective/personal than strictly "game design from the perspective of the storyteller" type stuff. The blog began before I was freelancing for WotC (until about spring 2009). Right now we're playing a hacked version of Star Frontiers, which gives me a lot of freedom to experiment with game design (we've changed the rules so much that it's now Star Frontiers in name only) and it's the most open game I've ever played in terms of group storytelling and players building the world--even in the midst of adventures. Once we get that rolling again I'll post more about it. Everything we're doing there is applicable to D&D. [/QUOTE]
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Will run Madness at Gardmore Abbey - "Siege" or other pre-story
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