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Will save redundant?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 974332" data-attributes="member: 710"><p>This is a house rule that many people think of, but there are a few things to consider:</p><p>1st: </p><p>Will Saves increase with level, but not as fast as the level itself (usually 2/3 or 1/3 of the level plus a small bonus or even penalty if you have a low Wisdom Score). </p><p>Intimidate is a skill and can be increased by 1 point every level. If maxed, it is 3 points above your actual level (max skill rank is 3+level!), allowing you to compensate even lower charisma scores.</p><p>Even a totally uncharismatic character might have an easy time to intimidate a much more powerful foe if he maxed Intimidate. </p><p></p><p>2nd: </p><p>Every character faces dangerous foes in his life, usually this is the way to gain experience. But the Will Save increases differently for different character classes.</p><p>A high level Strong Hero might be able to face a bear in hand to hand (or claw) combat and win, something a Dedicated Hero would have difficult to survive at all.</p><p>But a Charismatic Hero could intimidate the Strong Hero better than the Dedicated one.</p><p>Both characters have something they might fear (maybe the Strong a higher authority the Charismatic Hero might have access to, while the Dedicated would feel threatened if the Charismatic Hero would explain he had more firepower - or a Brown Bear <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>All character classes have weaknesses and strengths that someone trying to intimidate one would have to use, so a Will Save seems not really appropriate...</p><p></p><p>3rd:</p><p>There are probably fewer needs for Will Saves if you do not use FX, but remember, but there are still some. </p><p>Without FX, there aren`t many saves needed:</p><p>Reflex Save is only interesting against Autofire and grenades, and depending on your campaign, that might not be used that often. In an FX campaign, several nasty spells require this save.</p><p>Fortitude Saves are needed for massive damage and poisons. The last one is quite rarely used, I think. In an FX campaign, some very dangerous and "crippling" spells require a Fortitude Save. </p><p></p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 974332, member: 710"] This is a house rule that many people think of, but there are a few things to consider: 1st: Will Saves increase with level, but not as fast as the level itself (usually 2/3 or 1/3 of the level plus a small bonus or even penalty if you have a low Wisdom Score). Intimidate is a skill and can be increased by 1 point every level. If maxed, it is 3 points above your actual level (max skill rank is 3+level!), allowing you to compensate even lower charisma scores. Even a totally uncharismatic character might have an easy time to intimidate a much more powerful foe if he maxed Intimidate. 2nd: Every character faces dangerous foes in his life, usually this is the way to gain experience. But the Will Save increases differently for different character classes. A high level Strong Hero might be able to face a bear in hand to hand (or claw) combat and win, something a Dedicated Hero would have difficult to survive at all. But a Charismatic Hero could intimidate the Strong Hero better than the Dedicated one. Both characters have something they might fear (maybe the Strong a higher authority the Charismatic Hero might have access to, while the Dedicated would feel threatened if the Charismatic Hero would explain he had more firepower - or a Brown Bear :) ) All character classes have weaknesses and strengths that someone trying to intimidate one would have to use, so a Will Save seems not really appropriate... 3rd: There are probably fewer needs for Will Saves if you do not use FX, but remember, but there are still some. Without FX, there aren`t many saves needed: Reflex Save is only interesting against Autofire and grenades, and depending on your campaign, that might not be used that often. In an FX campaign, several nasty spells require this save. Fortitude Saves are needed for massive damage and poisons. The last one is quite rarely used, I think. In an FX campaign, some very dangerous and "crippling" spells require a Fortitude Save. Mustrum Ridcully [/QUOTE]
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