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Will Spycraft dominate d20 Modern?
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<blockquote data-quote="Azgulor" data-source="post: 2448407" data-attributes="member: 14291"><p>With the imminent release of Spycraft 2.0, I suspect the "Which is better, d20 Modern vs. Spycraft" debate will pick up again. I held off purchasing Spycraft after learning that the 2.0 edition was in the works. While I like the flexibility of the d20 Modern class system I have to admit things like their firearm rules leave a lot to be desired. Also, although well-supported by 3rd-party publishers, WotC's support has been lip-service only in my opinion - d20 Future was a good book that could have been a <em>great</em> book. D20 Past parallels the Alternity print approach too closely for my tastes. Although there are additional books planned, I sense that if WotC wanted to drop d20 Modern tomorrow, there wouldn't be even a moment's hesitation.</p><p></p><p>Having looked over the Spycraft 2.0 previews I have to say a lot of it seems to have very appealing or unique elements. The suggestion is made that the book is written to better support the broader modern genre beyond spies - hard to tell from the previews but this book has moved onto my "Must Buy" list.</p><p></p><p>Does anyone know what the plan is for the Spycraft line to support other genres (as in supplements)? If Spycraft will be able to support a broader range of modern games, I for one would love to see a company really get behind a sci-fi (or series of sci-fi) treatment of Spycraft.</p><p></p><p>If Spycraft can support horror, military, cops-n-robbers, modern occult, cyberpunk, etc. Would Spycraft convert any of the d20 Modern fans out there?</p><p></p><p>Or would you pick and choose your favorite bits from the two books? (Until I have the Spycraft book in my hands, this is my default assumption of what I would do.)</p><p></p><p>Thanks,</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 2448407, member: 14291"] With the imminent release of Spycraft 2.0, I suspect the "Which is better, d20 Modern vs. Spycraft" debate will pick up again. I held off purchasing Spycraft after learning that the 2.0 edition was in the works. While I like the flexibility of the d20 Modern class system I have to admit things like their firearm rules leave a lot to be desired. Also, although well-supported by 3rd-party publishers, WotC's support has been lip-service only in my opinion - d20 Future was a good book that could have been a [I]great[/I] book. D20 Past parallels the Alternity print approach too closely for my tastes. Although there are additional books planned, I sense that if WotC wanted to drop d20 Modern tomorrow, there wouldn't be even a moment's hesitation. Having looked over the Spycraft 2.0 previews I have to say a lot of it seems to have very appealing or unique elements. The suggestion is made that the book is written to better support the broader modern genre beyond spies - hard to tell from the previews but this book has moved onto my "Must Buy" list. Does anyone know what the plan is for the Spycraft line to support other genres (as in supplements)? If Spycraft will be able to support a broader range of modern games, I for one would love to see a company really get behind a sci-fi (or series of sci-fi) treatment of Spycraft. If Spycraft can support horror, military, cops-n-robbers, modern occult, cyberpunk, etc. Would Spycraft convert any of the d20 Modern fans out there? Or would you pick and choose your favorite bits from the two books? (Until I have the Spycraft book in my hands, this is my default assumption of what I would do.) Thanks, Azgulor [/QUOTE]
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