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Will Spycraft dominate d20 Modern?
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<blockquote data-quote="Azgulor" data-source="post: 2448531" data-attributes="member: 14291"><p>I think both are valid points. Specific to your second point, I think the audience is there. Right now, many rpg-ers use d20 for Fantasy and other systems for modern or sci-fi games because many seem to feel that d20 Modern is merely D&D with modern window dressing. I have yet to read one review that suggests that d20 Future provides the same depth or utility as <em>Star Hero</em> or <em>GURPS Space</em> for example. The only criticism I ever read about <em>Spycraft 1.0</em> on a RPG forum was that it's classes weren't broad enough to emulate the full range of modern styles of play (unsurprising in a game called Spycraft). Maybe its fans were just more vocal, but most forum posters who had both books seemed to prefer Spycrafts mechanics over d20 Modern (Vitality/Wounds, firearm rules, etc.) The Stargate RPG shows that the game can handle other genres.</p><p></p><p>So <em>Spycraft 2.0</em> comes out for the core audience. <em>World on Fire</em> provides the official spy-action campaign. What about future supplements? Rather than focusing a licensed property like Stargate, show how Spycraft can be massaged (as d20 Future did to d20 Modern) to supporting a sci-fi genre (Space Opera, Cyberpunk, Apocalyptic, etc.). If Spycraft rules can be adapted to supporting alternative genres (Pulp, Technothriller, Occult, gritty military, near-future sci-fi, far-future sci-fi, etc. as examples) I think we could have a much stronger base for growing a d20 fan base that isn't focused on Fantasy.</p><p></p><p>If Spycraft meets or exceeds my expectations, then I would definitely want to see a Blood & x update/variant with Spycraft tweaking.</p><p></p><p>Azgulor</p></blockquote><p></p>
[QUOTE="Azgulor, post: 2448531, member: 14291"] I think both are valid points. Specific to your second point, I think the audience is there. Right now, many rpg-ers use d20 for Fantasy and other systems for modern or sci-fi games because many seem to feel that d20 Modern is merely D&D with modern window dressing. I have yet to read one review that suggests that d20 Future provides the same depth or utility as [I]Star Hero[/I] or [I]GURPS Space[/I] for example. The only criticism I ever read about [I]Spycraft 1.0[/I] on a RPG forum was that it's classes weren't broad enough to emulate the full range of modern styles of play (unsurprising in a game called Spycraft). Maybe its fans were just more vocal, but most forum posters who had both books seemed to prefer Spycrafts mechanics over d20 Modern (Vitality/Wounds, firearm rules, etc.) The Stargate RPG shows that the game can handle other genres. So [I]Spycraft 2.0[/I] comes out for the core audience. [I]World on Fire[/I] provides the official spy-action campaign. What about future supplements? Rather than focusing a licensed property like Stargate, show how Spycraft can be massaged (as d20 Future did to d20 Modern) to supporting a sci-fi genre (Space Opera, Cyberpunk, Apocalyptic, etc.). If Spycraft rules can be adapted to supporting alternative genres (Pulp, Technothriller, Occult, gritty military, near-future sci-fi, far-future sci-fi, etc. as examples) I think we could have a much stronger base for growing a d20 fan base that isn't focused on Fantasy. If Spycraft meets or exceeds my expectations, then I would definitely want to see a Blood & x update/variant with Spycraft tweaking. Azgulor [/QUOTE]
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