Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Will Spycraft dominate d20 Modern?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="King of Old School" data-source="post: 2448906" data-attributes="member: 8789"><p>Disclaimer: I like d20 Modern quite a bit, have defended it in various on-line fora, and personally prefer it to Spycraft 1.0 (which I do own) for various reasons. I own the d20M corebook and a number of supplements, both official (everything prior to d20 Past) and third-party (all of The Game Mechanics' print stuff; Ultramodern Firearms; Blood & Fists; Dark Inheritance 1.0; the first 3 GWd20 books; and DP9's Mecha Companion hardback). So I'm not coming at this as any kind of d20M hater or as a "fanboy" of Spycraft or AEG.</p><p></p><p>I think in one sense it's true that Spycraft 2.0 is unlikely to overtake d20M in straight sales numbers for a variety of business reasons that have nothing to do with content. OTOH, in terms of mindshare -- especially among the "hardcore" gamers that tend to dominate online discussion -- I think SC2.0 stands to make real gains. There are a variety of elements in d20M that have been received less than favourably: the non-archetypal basic classes, the convoluted multiclassing required, the handling of firearms (esp. automatic weapons), the unarmed/nonlethal combat and damage systems, the blandness of the feats in the corebook. SC2.0 addresses all of these, and adds a level of generic applicability that was lacking in SC1.0. It also features a vehicle chase system that is much more popular than the default handling of vehicles in d20M, such that it's been much emulated and adapted in d20M third-party material.</p><p></p><p>I think the real question is support. When you look at official support for d20M, the trend is downwards from thick, comprehensive hardcovers to thin softcovers of debatable value. For that matter, I can't look at the decision to make d20F thinner than UrbArc as anything other than a loss of confidence in the d20M line by the beancounters at Wizards. The real strength of d20M is third-party support, though that seems to be getting more and more thin on the ground in terms of print product. Spycraft 1.0 wasn't entirely without third-party support: Paradigm Creations published Most Wanted (a compendium of NPCs) and Mythic Dreams migrated Dark Inheritance from d20M to the "Powered by Spycraft" license for DI2.0. If AEG can (will?) make it easier for third parties to publish print or PDF product under the PbS license, Spycraft 2.0 could make a dent in d20M's numbers. If a good d20F analogue was published for SC2.0 -- especially if it made ample use of existing OGL material, some of which IMO is more solid than the d20F content -- it could be a real winner.</p><p></p><p>Either way, more choice for gamers is good.</p><p></p><p>KoOS</p></blockquote><p></p>
[QUOTE="King of Old School, post: 2448906, member: 8789"] Disclaimer: I like d20 Modern quite a bit, have defended it in various on-line fora, and personally prefer it to Spycraft 1.0 (which I do own) for various reasons. I own the d20M corebook and a number of supplements, both official (everything prior to d20 Past) and third-party (all of The Game Mechanics' print stuff; Ultramodern Firearms; Blood & Fists; Dark Inheritance 1.0; the first 3 GWd20 books; and DP9's Mecha Companion hardback). So I'm not coming at this as any kind of d20M hater or as a "fanboy" of Spycraft or AEG. I think in one sense it's true that Spycraft 2.0 is unlikely to overtake d20M in straight sales numbers for a variety of business reasons that have nothing to do with content. OTOH, in terms of mindshare -- especially among the "hardcore" gamers that tend to dominate online discussion -- I think SC2.0 stands to make real gains. There are a variety of elements in d20M that have been received less than favourably: the non-archetypal basic classes, the convoluted multiclassing required, the handling of firearms (esp. automatic weapons), the unarmed/nonlethal combat and damage systems, the blandness of the feats in the corebook. SC2.0 addresses all of these, and adds a level of generic applicability that was lacking in SC1.0. It also features a vehicle chase system that is much more popular than the default handling of vehicles in d20M, such that it's been much emulated and adapted in d20M third-party material. I think the real question is support. When you look at official support for d20M, the trend is downwards from thick, comprehensive hardcovers to thin softcovers of debatable value. For that matter, I can't look at the decision to make d20F thinner than UrbArc as anything other than a loss of confidence in the d20M line by the beancounters at Wizards. The real strength of d20M is third-party support, though that seems to be getting more and more thin on the ground in terms of print product. Spycraft 1.0 wasn't entirely without third-party support: Paradigm Creations published Most Wanted (a compendium of NPCs) and Mythic Dreams migrated Dark Inheritance from d20M to the "Powered by Spycraft" license for DI2.0. If AEG can (will?) make it easier for third parties to publish print or PDF product under the PbS license, Spycraft 2.0 could make a dent in d20M's numbers. If a good d20F analogue was published for SC2.0 -- especially if it made ample use of existing OGL material, some of which IMO is more solid than the d20F content -- it could be a real winner. Either way, more choice for gamers is good. KoOS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Will Spycraft dominate d20 Modern?
Top