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Will Spycraft dominate d20 Modern?
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<blockquote data-quote="takyris" data-source="post: 2449163" data-attributes="member: 5171"><p>Agree with a lot of what's been said. I'm all about the modular nature of d20M at this point, and I'd be annoyed at the idea of going back to archetypes long-term. I'm running a d20 Past (well, D&D-world using the d20 Modern classes) game right now, and my players have the flexibility to make really unique characters.</p><p></p><p>Add to that the fact that with d20 Modern, we only needed to learn a few new rules -- and even fewer for the 95% of the world that house-ruled nonlethal damage into accumulative rather than instantaneous. I'm not wildly in love with the autofire rules, but I'm sure if I were playing Autofirea, the Game of Autofiring, in which Automatic weaponry was really important, I could find a system to override the existing rules without too much trouble.</p><p></p><p>I tried to come up with my own take on the d20 system -- a bit of Conan Dodge/Parry defense, a bit of True20's damage saves, a bit of Grim Tales damage-conversion-armor -- and my players completely and totally balked. Too many new rules, too little time to learn 'em. We all have jobs and lives. So now we're doing d20 Modern, because we all know the rules for D&D, and it's moving along just fine.</p><p></p><p>For my money, right now d20 Modern is the D&D cleric of roleplaying systems. It's not the best at anything, but it's decent at almost everything, and you can specialize and tweak to make it really good at the things that matter to you.</p></blockquote><p></p>
[QUOTE="takyris, post: 2449163, member: 5171"] Agree with a lot of what's been said. I'm all about the modular nature of d20M at this point, and I'd be annoyed at the idea of going back to archetypes long-term. I'm running a d20 Past (well, D&D-world using the d20 Modern classes) game right now, and my players have the flexibility to make really unique characters. Add to that the fact that with d20 Modern, we only needed to learn a few new rules -- and even fewer for the 95% of the world that house-ruled nonlethal damage into accumulative rather than instantaneous. I'm not wildly in love with the autofire rules, but I'm sure if I were playing Autofirea, the Game of Autofiring, in which Automatic weaponry was really important, I could find a system to override the existing rules without too much trouble. I tried to come up with my own take on the d20 system -- a bit of Conan Dodge/Parry defense, a bit of True20's damage saves, a bit of Grim Tales damage-conversion-armor -- and my players completely and totally balked. Too many new rules, too little time to learn 'em. We all have jobs and lives. So now we're doing d20 Modern, because we all know the rules for D&D, and it's moving along just fine. For my money, right now d20 Modern is the D&D cleric of roleplaying systems. It's not the best at anything, but it's decent at almost everything, and you can specialize and tweak to make it really good at the things that matter to you. [/QUOTE]
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