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Will Spycraft dominate d20 Modern?
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<blockquote data-quote="King of Old School" data-source="post: 2449687" data-attributes="member: 8789"><p>If that's the case, you might be better off with d20M. Spycraft is definitely in the vein of Hollywood action-hero style -- a big element of the design is enhancing PC competence at lower levels (esp. relative to D&D) and the character abilities are definitely geared towards the cinematic. Indeed, if I were to compare the two systems I might say that d20M is 24 and Spycraft is Alias. That said, you can certainly do something like 24 with Spycraft and you could run Alias with d20M; I'm just talking about their respective defaults.</p><p></p><p>The VP/WP system used in Spycraft is probably more "plausible" in terms of explaining away the abstract difference between attacks that actually hit and attacks that "just miss," but in both systems a critical hit with a decent-sized firearm stands a good chance of putting a character down with a single shot at any time. High-level d20M characters do have an advantage insofar as it's easier to make your Fort save when triggered by MDT, but it's trivial to houserule that discrepancy.</p><p></p><p></p><p>1. Many people agree with you. I think that this point, more than any inherent quality of the system as written, dampened many people's enthusiasm.</p><p></p><p>2. I don't see any point in comparing GURPS' support for modern/SF relative to its support for fantasy, to d20M's support for modern/SF relative to D&D's support for fantasy. The fantasy support in both cases is irrelevant; the meaningful comparison is how well d20M supports modern/SF compared to how well GURPS supports modern/SF, if your issue is published support for your chosen genres of play. Support for modern play in d20 isn't at all bad (keeping in mind that d20M concerns itself with a lot less detail than GURPS by default and therefore doesn't need the volume of material) but if you're looking for SF support comparable to GURPS, esp. at the "gritty" end... keep looking. d20 Future is pretty barebones.</p><p></p><p>3. Spycraft 1.0 was well-supported (moreso than d20M, if you're talking first-party support) and Spycraft 2.0 will no doubt be well-supported. That said, the support will almost certainly focus on modern cinematic action, and I wouldn't expect SF support to happen anytime soon... though I'd <em>love</em> to be proven wrong. Again, if SF is your big thing then you have d20 Future now instead of 6, 8 or 12 months from now when a comparable Spycraft product might hit the shelves (if we're lucky).</p><p></p><p>(As an aside, I think it's fair to say that Legend of the Five Rings is AEG's premier RPG. Spycraft is very cool but in terms of public profile, it's no L5R.)</p><p></p><p></p><p>In Ultramodern Firearms, Charles Ryan suggested the following adaptation for d20M weapons if using the VP/WP system instead of HP: add a die of damage, such that 2d8 becomes 3d8, 2d6+2 becomes 3d6+2, etc. This might be good if you're looking for more versimilitude and/or lethality.</p><p></p><p>KoOS</p></blockquote><p></p>
[QUOTE="King of Old School, post: 2449687, member: 8789"] If that's the case, you might be better off with d20M. Spycraft is definitely in the vein of Hollywood action-hero style -- a big element of the design is enhancing PC competence at lower levels (esp. relative to D&D) and the character abilities are definitely geared towards the cinematic. Indeed, if I were to compare the two systems I might say that d20M is 24 and Spycraft is Alias. That said, you can certainly do something like 24 with Spycraft and you could run Alias with d20M; I'm just talking about their respective defaults. The VP/WP system used in Spycraft is probably more "plausible" in terms of explaining away the abstract difference between attacks that actually hit and attacks that "just miss," but in both systems a critical hit with a decent-sized firearm stands a good chance of putting a character down with a single shot at any time. High-level d20M characters do have an advantage insofar as it's easier to make your Fort save when triggered by MDT, but it's trivial to houserule that discrepancy. 1. Many people agree with you. I think that this point, more than any inherent quality of the system as written, dampened many people's enthusiasm. 2. I don't see any point in comparing GURPS' support for modern/SF relative to its support for fantasy, to d20M's support for modern/SF relative to D&D's support for fantasy. The fantasy support in both cases is irrelevant; the meaningful comparison is how well d20M supports modern/SF compared to how well GURPS supports modern/SF, if your issue is published support for your chosen genres of play. Support for modern play in d20 isn't at all bad (keeping in mind that d20M concerns itself with a lot less detail than GURPS by default and therefore doesn't need the volume of material) but if you're looking for SF support comparable to GURPS, esp. at the "gritty" end... keep looking. d20 Future is pretty barebones. 3. Spycraft 1.0 was well-supported (moreso than d20M, if you're talking first-party support) and Spycraft 2.0 will no doubt be well-supported. That said, the support will almost certainly focus on modern cinematic action, and I wouldn't expect SF support to happen anytime soon... though I'd [i]love[/i] to be proven wrong. Again, if SF is your big thing then you have d20 Future now instead of 6, 8 or 12 months from now when a comparable Spycraft product might hit the shelves (if we're lucky). (As an aside, I think it's fair to say that Legend of the Five Rings is AEG's premier RPG. Spycraft is very cool but in terms of public profile, it's no L5R.) In Ultramodern Firearms, Charles Ryan suggested the following adaptation for d20M weapons if using the VP/WP system instead of HP: add a die of damage, such that 2d8 becomes 3d8, 2d6+2 becomes 3d6+2, etc. This might be good if you're looking for more versimilitude and/or lethality. KoOS [/QUOTE]
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