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Will the 4E classes be deliberately unbalanced to get players to read?
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<blockquote data-quote="Oni" data-source="post: 4207215" data-attributes="member: 380"><p>I love mastering a rules system and wringing out every stupid advantage I can. It's one of the things I enjoyed most about M:tG and WoW (PvPing in particular). However it's not really something I look for in a tabletop rpg. That is it's a great theory of gameplay in a competative venue, but not cooperative gaming. In a competative setting fun is derived from besting your competition, but without direct competition (or the desire to create it) trying to wring every last bonus and plus out of a given framework loses its charm, at least for me. However I'm keyed into the "mastering" mindset enough that it also takes the fun of things out of it for me if what I want to play isn't viable. For instance I've always wanted to play a sorcerer/wizard in 3e, except I never did. I loved the concept but couldn't enjoy the play because it was laughable. That little competative voice in the back of my head couldn't let me because I knew that everyone elses character would be so much more capable. I would say that because Dnd isn't a competative game balancing the system is even more important, to allow people the more fully enjoy a diversity of choices without penalizing them. </p><p></p><p>I'm not sure if that's entirely clear, but that's my rant for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oni, post: 4207215, member: 380"] I love mastering a rules system and wringing out every stupid advantage I can. It's one of the things I enjoyed most about M:tG and WoW (PvPing in particular). However it's not really something I look for in a tabletop rpg. That is it's a great theory of gameplay in a competative venue, but not cooperative gaming. In a competative setting fun is derived from besting your competition, but without direct competition (or the desire to create it) trying to wring every last bonus and plus out of a given framework loses its charm, at least for me. However I'm keyed into the "mastering" mindset enough that it also takes the fun of things out of it for me if what I want to play isn't viable. For instance I've always wanted to play a sorcerer/wizard in 3e, except I never did. I loved the concept but couldn't enjoy the play because it was laughable. That little competative voice in the back of my head couldn't let me because I knew that everyone elses character would be so much more capable. I would say that because Dnd isn't a competative game balancing the system is even more important, to allow people the more fully enjoy a diversity of choices without penalizing them. I'm not sure if that's entirely clear, but that's my rant for now. :) [/QUOTE]
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Will the 4E classes be deliberately unbalanced to get players to read?
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