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General Tabletop Discussion
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Will the 4E classes be deliberately unbalanced to get players to read?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 4207281" data-attributes="member: 36874"><p>I like another type of system mastery. Intentional weak options are bad; I don't think a player should be penalized for his choices. But I like the fact that some options in a system take more time to learn and master, or are simply more difficult to pull. And when a player manages that, I think it's great that he benefits from doing it.</p><p></p><p>I'm thinking of the 2nd Edition mage, for example. He was almost impossible to play at low levels, dropping with a single attack roll, and even at high levels required a lot of attention and careful choice from the player. But the mage surely was powerful at the high levels. It was a trade off, but a difficult one to achieve.</p><p></p><p>I think all games, from monopoly to RPGs, benefit from mechanics of this kind. Give something for those who are willing to invest their time on the mastery of the elements of gameplay. You don't need to take away the fun of the casual player to do that.</p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 4207281, member: 36874"] I like another type of system mastery. Intentional weak options are bad; I don't think a player should be penalized for his choices. But I like the fact that some options in a system take more time to learn and master, or are simply more difficult to pull. And when a player manages that, I think it's great that he benefits from doing it. I'm thinking of the 2nd Edition mage, for example. He was almost impossible to play at low levels, dropping with a single attack roll, and even at high levels required a lot of attention and careful choice from the player. But the mage surely was powerful at the high levels. It was a trade off, but a difficult one to achieve. I think all games, from monopoly to RPGs, benefit from mechanics of this kind. Give something for those who are willing to invest their time on the mastery of the elements of gameplay. You don't need to take away the fun of the casual player to do that. Cheers, [/QUOTE]
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Will the 4E classes be deliberately unbalanced to get players to read?
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