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General Tabletop Discussion
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Will the 4E classes be deliberately unbalanced to get players to read?
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<blockquote data-quote="AtomicPope" data-source="post: 4207427" data-attributes="member: 64790"><p>Which is much better for the game.</p><p></p><p>I can min/max with the best of them. I'm a very competant mathematician and analyst (I worked as an 0261 in the Corps) and I realize how quickly 3e could get out of hand with a bit of number crunching. The problem with feats and class features overlapping in terms of overall ability is the larger a the system became (the height of 3.5) the more out of control it became.</p><p></p><p>It's very easy in 3e to create characters that can dish out 500-1000pts of damage in a single round to a single target. Players think it's only fair if they are the broken elements in the game. But GM's are allowed to use the same feats and class features for monsters. When players face the "Rival NPC Party" one the them will end up in a TPK. Because 3e was so out of hand, most of the time a PC Party would suffer several deaths at the hand of a Rival NPC group just because the damage output was way too high.</p><p></p><p>This speaks to the mathematical flaw of the CR system in general. A single NPC class was one CR lower than their class total. This is fundamentally flawed. It suggests that all classes are equal (in 3e they are not). One warmage or sorcerer with appropriate gear, feats, and features can immolate an entire PC group in a single surprise round. But at the same time, many monsters cannot.</p><p></p><p></p><p>This list of inconsistencies in 3e could go on forever. Both as a player and as a DM I'm glad they're finally creating a unified system that has standards which applies to all classes equally.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4207427, member: 64790"] Which is much better for the game. I can min/max with the best of them. I'm a very competant mathematician and analyst (I worked as an 0261 in the Corps) and I realize how quickly 3e could get out of hand with a bit of number crunching. The problem with feats and class features overlapping in terms of overall ability is the larger a the system became (the height of 3.5) the more out of control it became. It's very easy in 3e to create characters that can dish out 500-1000pts of damage in a single round to a single target. Players think it's only fair if they are the broken elements in the game. But GM's are allowed to use the same feats and class features for monsters. When players face the "Rival NPC Party" one the them will end up in a TPK. Because 3e was so out of hand, most of the time a PC Party would suffer several deaths at the hand of a Rival NPC group just because the damage output was way too high. This speaks to the mathematical flaw of the CR system in general. A single NPC class was one CR lower than their class total. This is fundamentally flawed. It suggests that all classes are equal (in 3e they are not). One warmage or sorcerer with appropriate gear, feats, and features can immolate an entire PC group in a single surprise round. But at the same time, many monsters cannot. This list of inconsistencies in 3e could go on forever. Both as a player and as a DM I'm glad they're finally creating a unified system that has standards which applies to all classes equally. [/QUOTE]
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Will the 4E classes be deliberately unbalanced to get players to read?
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