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Will the 4E classes be deliberately unbalanced to get players to read?
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<blockquote data-quote="robertliguori" data-source="post: 4207439" data-attributes="member: 47776"><p>*shrugs*</p><p>A complex system with the potential for synergy will have more-balanced and less-balanced options. I'd personally love to see a M&MM-style explicit power guideline built into the rules, such that you can consult a table and determine that a level 6 striker should have AC, HPs, attack/average damage values, and so forth, as well as additional elements (number of healing surges, mobility or stealth tricks, etc.) that are expected. As it stands, I am reasonably sure that you will get optimizers zeroing in on optimal synergies between separate elements, or exploiting assumptions to gain a persistent edge. For instance, a party that was leader, defender, defender, defender and used its magic items to focus on mobility and reducing vulnerability to ranged attacks looks very much like it can bring the smack down on expected 4E encounters by whittling down foes and relying on its far-above-average ability to soak damage.</p><p></p><p>4E looks to have the assumption that people will try to optimize built into it; I find this a welcome change. In the ideal case, of course, there will be a notable cost to a non-optimized character, and a noticeable benefit to an optimized one, but neither will render the character unbalanced.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4207439, member: 47776"] *shrugs* A complex system with the potential for synergy will have more-balanced and less-balanced options. I'd personally love to see a M&MM-style explicit power guideline built into the rules, such that you can consult a table and determine that a level 6 striker should have AC, HPs, attack/average damage values, and so forth, as well as additional elements (number of healing surges, mobility or stealth tricks, etc.) that are expected. As it stands, I am reasonably sure that you will get optimizers zeroing in on optimal synergies between separate elements, or exploiting assumptions to gain a persistent edge. For instance, a party that was leader, defender, defender, defender and used its magic items to focus on mobility and reducing vulnerability to ranged attacks looks very much like it can bring the smack down on expected 4E encounters by whittling down foes and relying on its far-above-average ability to soak damage. 4E looks to have the assumption that people will try to optimize built into it; I find this a welcome change. In the ideal case, of course, there will be a notable cost to a non-optimized character, and a noticeable benefit to an optimized one, but neither will render the character unbalanced. [/QUOTE]
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Will the 4E classes be deliberately unbalanced to get players to read?
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