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General Tabletop Discussion
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Will the 4E classes be deliberately unbalanced to get players to read?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4207888" data-attributes="member: 5143"><p>No doubt about it, that is true. However, powers pretty much suggest how to use them, it isn't hidden or hard to figure out. When you have a power that says "deals X damage, push the target 1 square then you may shift after them." then even new players are going to look at that and say "I can move enemies backwards...wouldn't that be good if there was a pit of lava behind him?"</p><p></p><p>Using good strategy is key to the 4e playstyle. However, it pretty much hits you over the head with exactly HOW to use your powers.</p><p></p><p>System Mastery will be there in one shape or another as long as there are choices, of course. However, you can work to minimize the effects of those choices and provide advice to new players on exactly what do to.</p><p></p><p>For instance, if someone didn't push an enemy with their attack when they could have moved it into a flanking position for your next 2 allies to go...one of them might miss because of it, but it is unlikely that such a small difference matters in the end. The party likely still beats the monster.</p><p></p><p>Compare that to the 8 str, 8 dex, 8 con bard in 3.5 edition who took skill focus(profession(performer)) as a feat. They did this because they figured that fighting wasn't important and if you were going to stand in the back you didn't need any of those stats or any combat feats. This character will likely provide close to no benefit to the party during combat in any round. Especially if they avoid combat useful spells, not knowing any better.</p><p></p><p>And before you get the idea that there is no STRATEGY in character creation...there is. There is just no clearly powerful ability over all other choices.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4207888, member: 5143"] No doubt about it, that is true. However, powers pretty much suggest how to use them, it isn't hidden or hard to figure out. When you have a power that says "deals X damage, push the target 1 square then you may shift after them." then even new players are going to look at that and say "I can move enemies backwards...wouldn't that be good if there was a pit of lava behind him?" Using good strategy is key to the 4e playstyle. However, it pretty much hits you over the head with exactly HOW to use your powers. System Mastery will be there in one shape or another as long as there are choices, of course. However, you can work to minimize the effects of those choices and provide advice to new players on exactly what do to. For instance, if someone didn't push an enemy with their attack when they could have moved it into a flanking position for your next 2 allies to go...one of them might miss because of it, but it is unlikely that such a small difference matters in the end. The party likely still beats the monster. Compare that to the 8 str, 8 dex, 8 con bard in 3.5 edition who took skill focus(profession(performer)) as a feat. They did this because they figured that fighting wasn't important and if you were going to stand in the back you didn't need any of those stats or any combat feats. This character will likely provide close to no benefit to the party during combat in any round. Especially if they avoid combat useful spells, not knowing any better. And before you get the idea that there is no STRATEGY in character creation...there is. There is just no clearly powerful ability over all other choices. [/QUOTE]
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Will the 4E classes be deliberately unbalanced to get players to read?
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