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Will the 4E classes be deliberately unbalanced to get players to read?
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<blockquote data-quote="Dronehound" data-source="post: 4208781" data-attributes="member: 58975"><p>There should be some measure of rule mastery and homework involved in the game. What I hate the most are people who do not know the most basic rules and are always asking others what to do. A totally new player is allowed to act like that for 2-3 games, but after that, he should be able to fight by himself, deal with skill challenges and interact with NPCs without other members having to hold his hand, or keep reminding him to add his freaking base attack bonus to his roll. Every round. D&D is a game, and like all games, players are expected to know the rules of the game.</p><p></p><p>The concept I think I don't understand how people view classes. To me classes in D&D are set things. A fighter is a heavily armored and armed melee character. A rogue is a lightly armed master of many skills. A cleric is a dedicated martial follower of a deity. You can't play a "light armored fighter with a rapier and main-gauche", because it goes against the definition of the class. Lightly armored agile combatant need to be a separate class, i.e. Swashbuckler. Instead of having a power that grants bonus to shield bash, he could have a power that prierce them with his main-gauche. Instead of a STR bonus to attack and damage, he could gain DEX bonus. Same thing with a Cleric that worships dark gods and blast his enemies with curses. That's a Warlock. I want classes to be more definitive of a character's abilities and powers, and a greater quantity and variety of classes.</p></blockquote><p></p>
[QUOTE="Dronehound, post: 4208781, member: 58975"] There should be some measure of rule mastery and homework involved in the game. What I hate the most are people who do not know the most basic rules and are always asking others what to do. A totally new player is allowed to act like that for 2-3 games, but after that, he should be able to fight by himself, deal with skill challenges and interact with NPCs without other members having to hold his hand, or keep reminding him to add his freaking base attack bonus to his roll. Every round. D&D is a game, and like all games, players are expected to know the rules of the game. The concept I think I don't understand how people view classes. To me classes in D&D are set things. A fighter is a heavily armored and armed melee character. A rogue is a lightly armed master of many skills. A cleric is a dedicated martial follower of a deity. You can't play a "light armored fighter with a rapier and main-gauche", because it goes against the definition of the class. Lightly armored agile combatant need to be a separate class, i.e. Swashbuckler. Instead of having a power that grants bonus to shield bash, he could have a power that prierce them with his main-gauche. Instead of a STR bonus to attack and damage, he could gain DEX bonus. Same thing with a Cleric that worships dark gods and blast his enemies with curses. That's a Warlock. I want classes to be more definitive of a character's abilities and powers, and a greater quantity and variety of classes. [/QUOTE]
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Will the 4E classes be deliberately unbalanced to get players to read?
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