Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Will the complexity pendulum swing back?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 9764153" data-attributes="member: 6993955"><p>I don't think we've been shorted on the crunch side, nor that there's really a big pendulum to swing. High crunch systems are a LOT of work to design and write and I think that at least to some degree the prevalance of lighter systems reflects the changing complexion of who writes RPGs and how as much as it does any other particular trends in the hobby. Small and one-man indie operations just aren't as likely to even try and produce 500 page rules-dense tomes. I'm sure it happens, but I think it's a very particular itch that a lot of designers don't feel the need to scratch. You can't riff on HERO system in an interesting way and produce a fun little game or adventure in the same way you can with Knave, say. A trend I do think plays in is that many RPGs are far more likely now than previously in the hobby to be very focused in tone, genre and content. Very specific in other words, and very specific games also don't need high-crunch design in most cases.</p><p></p><p>A historical look at the hobby certainly reveals the something that looks like the trend you identify of course. There was a time where high crunch rules, and universal rules systems, were a coming thing. I don't think that this is simply evidence of changing tastes in the marketplace though as much as it reflects a historical moment in the devleopment of RPGs, and one that can't be repeated.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 9764153, member: 6993955"] I don't think we've been shorted on the crunch side, nor that there's really a big pendulum to swing. High crunch systems are a LOT of work to design and write and I think that at least to some degree the prevalance of lighter systems reflects the changing complexion of who writes RPGs and how as much as it does any other particular trends in the hobby. Small and one-man indie operations just aren't as likely to even try and produce 500 page rules-dense tomes. I'm sure it happens, but I think it's a very particular itch that a lot of designers don't feel the need to scratch. You can't riff on HERO system in an interesting way and produce a fun little game or adventure in the same way you can with Knave, say. A trend I do think plays in is that many RPGs are far more likely now than previously in the hobby to be very focused in tone, genre and content. Very specific in other words, and very specific games also don't need high-crunch design in most cases. A historical look at the hobby certainly reveals the something that looks like the trend you identify of course. There was a time where high crunch rules, and universal rules systems, were a coming thing. I don't think that this is simply evidence of changing tastes in the marketplace though as much as it reflects a historical moment in the devleopment of RPGs, and one that can't be repeated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Will the complexity pendulum swing back?
Top