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General Tabletop Discussion
*TTRPGs General
Will the complexity pendulum swing back?
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<blockquote data-quote="LordEntrails" data-source="post: 9765901" data-attributes="member: 6804070"><p>Well, admittedly I only got through page 7 but didn't see responses to these so...</p><p></p><p></p><p>This, to me, is an extremely narrow view of "Gamers". By what I think is a much more common definition of "gamer", most of them are playing computer games. This definition seems to only only accept a very small group of folks that view things the way you do. Not sure how such a narrow definition is useful in this context.</p><p></p><p>No one finds that insulting to the next generation? I think their is a better explanation, and I think Jacob is hitting on it here...</p><p></p><p>Not only this, but I see the "simplicity" of D&D 5E has grown the market/base of RPGers tremendously. Most RPGers and gamers are not like us, they don't spend their time on ENWorld or other gaming sites (like BGG). They do other things. Maybe these are "casual" gamers, but they are gamers all the less AND they spend money on games. And that's good. We are not better because we are "serious" gamers.</p><p></p><p>No, it's not generation, imo. It's that instead of RPGs being played by 0.00001% of the population, they are now played by 1% of the population (numbers made up). They have become more accessible and acceptable, and a lot of those people are different than the die-hard grognards who had to be committed in order to push through all the resistance to playing.</p><p></p><p>And BGG is pretty much ruled by fanatics. Those "serious" gamers I mentioned before. BGG, like ENWorld, do not represent the majority of the market. We represent a small, but important, part of the market. But not so important we should think our views are the majority or the most important.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9765901, member: 6804070"] Well, admittedly I only got through page 7 but didn't see responses to these so... This, to me, is an extremely narrow view of "Gamers". By what I think is a much more common definition of "gamer", most of them are playing computer games. This definition seems to only only accept a very small group of folks that view things the way you do. Not sure how such a narrow definition is useful in this context. No one finds that insulting to the next generation? I think their is a better explanation, and I think Jacob is hitting on it here... Not only this, but I see the "simplicity" of D&D 5E has grown the market/base of RPGers tremendously. Most RPGers and gamers are not like us, they don't spend their time on ENWorld or other gaming sites (like BGG). They do other things. Maybe these are "casual" gamers, but they are gamers all the less AND they spend money on games. And that's good. We are not better because we are "serious" gamers. No, it's not generation, imo. It's that instead of RPGs being played by 0.00001% of the population, they are now played by 1% of the population (numbers made up). They have become more accessible and acceptable, and a lot of those people are different than the die-hard grognards who had to be committed in order to push through all the resistance to playing. And BGG is pretty much ruled by fanatics. Those "serious" gamers I mentioned before. BGG, like ENWorld, do not represent the majority of the market. We represent a small, but important, part of the market. But not so important we should think our views are the majority or the most important. [/QUOTE]
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Will the complexity pendulum swing back?
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