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Will the complexity pendulum swing back?
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<blockquote data-quote="Neonchameleon" data-source="post: 9765989" data-attributes="member: 87792"><p>That is because you played AD&D back in the day. Daggerheart is more like modern D&D than 1e is.</p><p></p><p>Mechanically I'm trying to think of the actual similarities between 1e and 5e. I can't get much beyond "It has six stats called the same things as they are in 5e, has some spells with the same name, has some classes with the same name, has levels, and you have hit points - and when they reach 0 you go down. And you sometimes use a d20" </p><p></p><p>AD&D is pretty much of historic interest. Its peak was over 40 years ago and it hasn't been the top game among younger players in over 30 (WoD having surpassed it in the 90s) Calling it a d20 game is pretty close to the Fellow Kids meme.</p><p></p><p>And when things like AC, Saving throws, hit dice, and even the stats use the same name but do significantly different things in addition to its crunch you're walking through a field of rakes. (Compare with Daggerheart where in combat Evasion works exactly like AC but is called something different because Daggerheart uses armour as damage reduction; the different name points out the difference but in play it's familiar).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9765989, member: 87792"] That is because you played AD&D back in the day. Daggerheart is more like modern D&D than 1e is. Mechanically I'm trying to think of the actual similarities between 1e and 5e. I can't get much beyond "It has six stats called the same things as they are in 5e, has some spells with the same name, has some classes with the same name, has levels, and you have hit points - and when they reach 0 you go down. And you sometimes use a d20" AD&D is pretty much of historic interest. Its peak was over 40 years ago and it hasn't been the top game among younger players in over 30 (WoD having surpassed it in the 90s) Calling it a d20 game is pretty close to the Fellow Kids meme. And when things like AC, Saving throws, hit dice, and even the stats use the same name but do significantly different things in addition to its crunch you're walking through a field of rakes. (Compare with Daggerheart where in combat Evasion works exactly like AC but is called something different because Daggerheart uses armour as damage reduction; the different name points out the difference but in play it's familiar). [/QUOTE]
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Will the complexity pendulum swing back?
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