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Will the complexity pendulum swing back?
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<blockquote data-quote="dbm" data-source="post: 9768247" data-attributes="member: 8014"><p>I’m not the person you are asking, but I do have Draw Steel. The only particularly ‘modern’ element in my opinion is the use of an evolution of the PbtA tiered success mechanism. For example, in combat you will always do some / average / more damage. There is no ‘miss’ result. Skills are different in so much as there is a ‘fail’ result that can happen.</p><p></p><p>The narrative explanation of the combat mechanism is nice - you have Stamina rather than HP and this represents your ability to fight effectively. When you are out of stamina it becomes possible for an opponent to land a telling blow on you. And every attack takes some energy to defend yourself against, hence the constant attrition. It also narratively justifies quick healing in combat and the Tactician’s ability to boost moral and restore stamina.</p><p></p><p>Beyond that, on the player side most things are familiar but well done. It is most definitely an evolution of D&D 4e with most of the sacred cows now fully excised from it. Remember when a common lament was “4e would be a success if it was its own thing and not D&D”? Draw Steel is that game.</p><p></p><p>And turned up to 11. By second level a Void Elementalist can create portals across the battlefield <em>every round for free…</em></p></blockquote><p></p>
[QUOTE="dbm, post: 9768247, member: 8014"] I’m not the person you are asking, but I do have Draw Steel. The only particularly ‘modern’ element in my opinion is the use of an evolution of the PbtA tiered success mechanism. For example, in combat you will always do some / average / more damage. There is no ‘miss’ result. Skills are different in so much as there is a ‘fail’ result that can happen. The narrative explanation of the combat mechanism is nice - you have Stamina rather than HP and this represents your ability to fight effectively. When you are out of stamina it becomes possible for an opponent to land a telling blow on you. And every attack takes some energy to defend yourself against, hence the constant attrition. It also narratively justifies quick healing in combat and the Tactician’s ability to boost moral and restore stamina. Beyond that, on the player side most things are familiar but well done. It is most definitely an evolution of D&D 4e with most of the sacred cows now fully excised from it. Remember when a common lament was “4e would be a success if it was its own thing and not D&D”? Draw Steel is that game. And turned up to 11. By second level a Void Elementalist can create portals across the battlefield [I]every round for free…[/I] [/QUOTE]
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Will the complexity pendulum swing back?
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