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General Tabletop Discussion
*TTRPGs General
Will the complexity pendulum swing back?
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<blockquote data-quote="aramis erak" data-source="post: 9769190" data-attributes="member: 6779310"><p>See, I've run <em><u>Tales From the Loop</u></em> and <em><u>Vaesen</u></em>... they're pretty close, mechanically. Close enough that swapping one to the other would be a nuisance due to minor differences . Tales and Things from the Flood are almost identical except for the age related mechanics.</p><p></p><p>I've also run <em><u>Alien</u></em>, <em><u>Blade Runner</u>,</em> <em><u>T2K 4e</u></em>, and tried to run <em><u>Coriolis: The Third Horizon</u></em>. Each is its own thing in many ways. I've got and have read MYZ and several additionals for it. Never ran it.</p><p></p><p><em><u>Coriolis: the Third Horizon</u></em> is closer to Mutant Year Zero than to the others I've read; <em><u>Coriolis: The Great Dark</u></em> looks like someone rewrote the core mechanics of John Carter of Mars to use a d6 dice pool instead of a (2⋯5)d20 dice pool.</p><p></p><p>But still, the things used most? The initiative system, the major/minor actions (in various names), the effects of bonus successes... those interface elements are more the same than different, and the differences are JUST enough to be annoying.</p><p></p><p>Damage is in several groups: There are HP systems (T2k 4, Alien, BR), Attribute Damage (FL, MYZ), Conditions (TftL, TftF, Vaesen)... the conditions ones? Pushing is mark a condition - severe and note worthy. The HP systems? Different push effects each. Attribute Damage? 1's on the att dice become damage to att....</p><p></p><p>I haven't gotten to the detail read of <em><u>Electric State</u></em></p></blockquote><p></p>
[QUOTE="aramis erak, post: 9769190, member: 6779310"] See, I've run [I][U]Tales From the Loop[/U][/I] and [I][U]Vaesen[/U][/I]... they're pretty close, mechanically. Close enough that swapping one to the other would be a nuisance due to minor differences . Tales and Things from the Flood are almost identical except for the age related mechanics. I've also run [I][U]Alien[/U][/I], [I][U]Blade Runner[/U],[/I] [I][U]T2K 4e[/U][/I], and tried to run [I][U]Coriolis: The Third Horizon[/U][/I]. Each is its own thing in many ways. I've got and have read MYZ and several additionals for it. Never ran it. [I][U]Coriolis: the Third Horizon[/U][/I] is closer to Mutant Year Zero than to the others I've read; [I][U]Coriolis: The Great Dark[/U][/I] looks like someone rewrote the core mechanics of John Carter of Mars to use a d6 dice pool instead of a (2⋯5)d20 dice pool. But still, the things used most? The initiative system, the major/minor actions (in various names), the effects of bonus successes... those interface elements are more the same than different, and the differences are JUST enough to be annoying. Damage is in several groups: There are HP systems (T2k 4, Alien, BR), Attribute Damage (FL, MYZ), Conditions (TftL, TftF, Vaesen)... the conditions ones? Pushing is mark a condition - severe and note worthy. The HP systems? Different push effects each. Attribute Damage? 1's on the att dice become damage to att.... I haven't gotten to the detail read of [I][U]Electric State[/U][/I] [/QUOTE]
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Will the complexity pendulum swing back?
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