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Will the CPSIA harm the role playing games market?
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<blockquote data-quote="CharlesRyan" data-source="post: 4654589" data-attributes="member: 5265"><p>I'm also not a lawyer. But I do have a little experience with product safety laws, testing, RPG manufacturing, and D&D.</p><p></p><p>Don't panic.</p><p></p><p>This is not the first law of its type, although it's a bit more stringent than its many predecessors. Why do you think every DDM product is marked "Ages 12+"?</p><p></p><p>Worst-case scenario: You'll see a whole lot of future hobby gaming product marked "Ages 13+."</p><p></p><p>More likely scenario: There will be amendments to the law, and/or the manufacturers who serve any industry that makes children's products will integrate cost-effective testing into their processes and supply chains. <em>And</em> you'll see a whole lot of future hobby gaming product marked "Ages 13+."</p><p></p><p>This very thing happened with the lead ban of 1990 (1991?): GAMA lobbied successfully to have miniatures exempted, while simultaneously all the minis companies found alternative metals and stopped using lead.</p><p></p><p>In the mean time, those bloodthirsty DAs looking to make their names enforcing this law have much, much bigger fish to fry than your FLGS. It's possible that one or two shops could find themselves briefly in the spotlight (happened in 1990/91), but beating up some independent when the Wal*Mart around the corner might not have its house in order doesn't generate the kinds of headlines most media-hungry lawyer-politicians want. (The people who might really have to worry are the supermarkets and drug stores that now sell a lot of low-cost, unbranded toys bought in bulk from China.)</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4654589, member: 5265"] I'm also not a lawyer. But I do have a little experience with product safety laws, testing, RPG manufacturing, and D&D. Don't panic. This is not the first law of its type, although it's a bit more stringent than its many predecessors. Why do you think every DDM product is marked "Ages 12+"? Worst-case scenario: You'll see a whole lot of future hobby gaming product marked "Ages 13+." More likely scenario: There will be amendments to the law, and/or the manufacturers who serve any industry that makes children's products will integrate cost-effective testing into their processes and supply chains. [I]And[/I] you'll see a whole lot of future hobby gaming product marked "Ages 13+." This very thing happened with the lead ban of 1990 (1991?): GAMA lobbied successfully to have miniatures exempted, while simultaneously all the minis companies found alternative metals and stopped using lead. In the mean time, those bloodthirsty DAs looking to make their names enforcing this law have much, much bigger fish to fry than your FLGS. It's possible that one or two shops could find themselves briefly in the spotlight (happened in 1990/91), but beating up some independent when the Wal*Mart around the corner might not have its house in order doesn't generate the kinds of headlines most media-hungry lawyer-politicians want. (The people who might really have to worry are the supermarkets and drug stores that now sell a lot of low-cost, unbranded toys bought in bulk from China.) [/QUOTE]
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