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Will the Domain-oriented Cleric in Essentials...
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<blockquote data-quote="Lord Ernie" data-source="post: 5372475" data-attributes="member: 58517"><p>Pushing a stat to 20 for a class that fights in melee (meaning, you want at least some Con), and needs either Cha or Wis to make its powers useful (seriously, check the power list for Cha riders) is honestly a very bad idea. The only ones that can really afford it are races that get +2 to Str and a +2 to either Con, Cha, or Wis, and even then it's not ideal.</p><p></p><p></p><p>Just because the Warlord can set his powers up to be extra strong if used in a series of moves, that does not mean this always has to happen, or make the powers any less powerful when used by themselves. If anything, being able to be used in nova turns like the one above (note that except for the Strategist's Epiphany, that one can be done basically every two out fo three encounters) makes them better, not worse.</p><p></p><p>Further, without a decent Cha mod, CG does not 'just work' (sustain minor for 1d6 radiant to enemies and 1 point of healing for you/bloodied allies? Blech). Spiritual Weapon is okay, but giving CA to allies is only decent, and while a minor action attack is rather juicy, it's an Implement vs AC attack, which means you're gonna miss with it a lot.</p><p></p><p></p><p>And here, we actually agree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I was playing a 'super high healing cleric' for a few levels before hybrid came out, and I immediately switched to a hybrid invoker|cleric for more damage, blasting, and control.</p><p></p><p>PS: I realize that the real reason the strength cleric is only mediocre these days is due to a great deal of errata that hurt it pretty badly (surgeless healing nerf, Righteous Brand nerf) and lack of support, but as of right now, I'd recommend people wanting to play a melee priest to make a Warpriest who switches out some of his weaker domain powers for good cleric Wisdom powers.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5372475, member: 58517"] Pushing a stat to 20 for a class that fights in melee (meaning, you want at least some Con), and needs either Cha or Wis to make its powers useful (seriously, check the power list for Cha riders) is honestly a very bad idea. The only ones that can really afford it are races that get +2 to Str and a +2 to either Con, Cha, or Wis, and even then it's not ideal. Just because the Warlord can set his powers up to be extra strong if used in a series of moves, that does not mean this always has to happen, or make the powers any less powerful when used by themselves. If anything, being able to be used in nova turns like the one above (note that except for the Strategist's Epiphany, that one can be done basically every two out fo three encounters) makes them better, not worse. Further, without a decent Cha mod, CG does not 'just work' (sustain minor for 1d6 radiant to enemies and 1 point of healing for you/bloodied allies? Blech). Spiritual Weapon is okay, but giving CA to allies is only decent, and while a minor action attack is rather juicy, it's an Implement vs AC attack, which means you're gonna miss with it a lot. And here, we actually agree :). I was playing a 'super high healing cleric' for a few levels before hybrid came out, and I immediately switched to a hybrid invoker|cleric for more damage, blasting, and control. PS: I realize that the real reason the strength cleric is only mediocre these days is due to a great deal of errata that hurt it pretty badly (surgeless healing nerf, Righteous Brand nerf) and lack of support, but as of right now, I'd recommend people wanting to play a melee priest to make a Warpriest who switches out some of his weaker domain powers for good cleric Wisdom powers. [/QUOTE]
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