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Will the Domain-oriented Cleric in Essentials...
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<blockquote data-quote="Lord Ernie" data-source="post: 5372553" data-attributes="member: 58517"><p>There are several good powers with a Cha rider (the level 3 encounter powers come to mind). I agree it's not crucial, and given Wisdom is more useful 95% of the time, I think the Cha build might even be something of a trap. But at some levels, your power choices are really not that great without a decent Cha mod. Admittedly, after some research, I believe the problem is less great than it sounds... I'd recommend a Str 18, Con 13, Wis 14-16 approach on most Str Clerics.</p><p></p><p></p><p>Have you ever played a well-built Warlord, or played next to one? I really don't get why you seem to believe their powers are all circumstancial and/or difficult to use. The best Warlord powers are mostly "Hit, let an ally shift/move, make them hit too", which is really as simple and universal as it gets, and with the right ally, can be very powerful.</p><p></p><p></p><p>First of all, if you need CG to keep helping your party members up from below 0 HP, it sounds like you're not doing too hot in the first place.</p><p></p><p>Second, using a tactic which 1. invites the enemy to either stop skipping over unonscious party members and just knocking them to negative bloodied (cause they'll get back up, otherwise) or take you down if you're outside the zone and 2. keeps everyone constrained to a small area, sounds like a bad idea to me.</p><p></p><p>Third, there's action economy: it costs a minor action to sustain a zone, but minor actions are important to clerics, and you're very vulnerable to action denial effects; if the enemy is at all mobile, you're giving up your move action as well to move the zone around with them, which will eat up MORE actions. </p><p></p><p></p><p>Hrm. All right. I haven't seen Spritiual Weapon in actual play, so I'm willing to give this one to you. It always sounded like an alright, if not great, power to me too. </p><p></p><p>Do note that it requires a good Wis score, though, or your -2 to hit estimation (which is only very roughly correct, anyway, but I realize it's hard to make a better one) will not hold true. If your wisdom mod is more than 1 lower than your strength mod, I'd recommend taking Augment of War instead. In fact, I would take that anyway (no sustain).</p><p></p><p>Edit: one final thing I forgot: unless you're taking either as your level 9 daily (which means you miss out on the awesomeness that is Divine Power), you can't take Spiritual Weapon and Consecrated Ground as dailies together.</p><p></p><p></p><p>Mediocre might be a tad harsh, yeah. In my experience, leaders are some of the best inter-balanced classes, where even the weakest leader (most believe this to be the Ardent) is not terrible compared to the best one. I never meant to paint them as weak or otherwise terrible, because that's simply not true. Strength/Wis clerics are good healers, have some decent buffs (and one of the best at-will buffs in the game), and can be fun to play.</p><p></p><p>The main reason I responded is because you called them the <strong>best</strong> leader, something I can simply not agree with.</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 5372553, member: 58517"] There are several good powers with a Cha rider (the level 3 encounter powers come to mind). I agree it's not crucial, and given Wisdom is more useful 95% of the time, I think the Cha build might even be something of a trap. But at some levels, your power choices are really not that great without a decent Cha mod. Admittedly, after some research, I believe the problem is less great than it sounds... I'd recommend a Str 18, Con 13, Wis 14-16 approach on most Str Clerics. Have you ever played a well-built Warlord, or played next to one? I really don't get why you seem to believe their powers are all circumstancial and/or difficult to use. The best Warlord powers are mostly "Hit, let an ally shift/move, make them hit too", which is really as simple and universal as it gets, and with the right ally, can be very powerful. First of all, if you need CG to keep helping your party members up from below 0 HP, it sounds like you're not doing too hot in the first place. Second, using a tactic which 1. invites the enemy to either stop skipping over unonscious party members and just knocking them to negative bloodied (cause they'll get back up, otherwise) or take you down if you're outside the zone and 2. keeps everyone constrained to a small area, sounds like a bad idea to me. Third, there's action economy: it costs a minor action to sustain a zone, but minor actions are important to clerics, and you're very vulnerable to action denial effects; if the enemy is at all mobile, you're giving up your move action as well to move the zone around with them, which will eat up MORE actions. Hrm. All right. I haven't seen Spritiual Weapon in actual play, so I'm willing to give this one to you. It always sounded like an alright, if not great, power to me too. Do note that it requires a good Wis score, though, or your -2 to hit estimation (which is only very roughly correct, anyway, but I realize it's hard to make a better one) will not hold true. If your wisdom mod is more than 1 lower than your strength mod, I'd recommend taking Augment of War instead. In fact, I would take that anyway (no sustain). Edit: one final thing I forgot: unless you're taking either as your level 9 daily (which means you miss out on the awesomeness that is Divine Power), you can't take Spiritual Weapon and Consecrated Ground as dailies together. Mediocre might be a tad harsh, yeah. In my experience, leaders are some of the best inter-balanced classes, where even the weakest leader (most believe this to be the Ardent) is not terrible compared to the best one. I never meant to paint them as weak or otherwise terrible, because that's simply not true. Strength/Wis clerics are good healers, have some decent buffs (and one of the best at-will buffs in the game), and can be fun to play. The main reason I responded is because you called them the [b]best[/b] leader, something I can simply not agree with. [/QUOTE]
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