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*Pathfinder & Starfinder
Will the Domain-oriented Cleric in Essentials...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5376618" data-attributes="member: 82106"><p>Well, I sort of agree with you, but OTOH the DP domains seem both glued on and fairly superficial. In a lot of ways you can't really do enough to make different clerics distinctive. The CD feats are mostly lackluster and in any case mechanically there is not usually a lot of point to having more than one. The domain feats are somewhat thematic but again only make a rather minor difference, plus 2/3 of them are grossly inferior to the rest and thus not really worth bothering with. </p><p></p><p>The very existence of the Sehanine article actually kind of illustrates the limitations of the cleric in this regard. It required a rather significant article, probably as much material as an Essentials Warpriest domain requires (actually IIRC the Earth domain article is considerably shorter than the Sehanine one). </p><p></p><p>I think things like weapon and armor proficiencies, skills, etc really should be open for customization too though. Neither approach is perfect. The Warpriests are somewhat formulaic but more strongly themed, the PHB1 cleric lacks the depth of theme but is certainly more customizable.</p><p></p><p>I'm not sure about your theory on power picking. It is certainly a precise reading of the rule, but I've also seen statements that appear to contradict that interpretation. Those may be mistakes though, you can't always trust various blurbs by devs online. The only thing that goes against you a bit there is the question of WHY a power that is strictly presented as a class feature and immutable would have a level and be labeled as a class power instead of the more standard "feature" designation that has been generally used in the past. I think we'll have to see an FAQ or something like that before it is actually clear what was intended.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5376618, member: 82106"] Well, I sort of agree with you, but OTOH the DP domains seem both glued on and fairly superficial. In a lot of ways you can't really do enough to make different clerics distinctive. The CD feats are mostly lackluster and in any case mechanically there is not usually a lot of point to having more than one. The domain feats are somewhat thematic but again only make a rather minor difference, plus 2/3 of them are grossly inferior to the rest and thus not really worth bothering with. The very existence of the Sehanine article actually kind of illustrates the limitations of the cleric in this regard. It required a rather significant article, probably as much material as an Essentials Warpriest domain requires (actually IIRC the Earth domain article is considerably shorter than the Sehanine one). I think things like weapon and armor proficiencies, skills, etc really should be open for customization too though. Neither approach is perfect. The Warpriests are somewhat formulaic but more strongly themed, the PHB1 cleric lacks the depth of theme but is certainly more customizable. I'm not sure about your theory on power picking. It is certainly a precise reading of the rule, but I've also seen statements that appear to contradict that interpretation. Those may be mistakes though, you can't always trust various blurbs by devs online. The only thing that goes against you a bit there is the question of WHY a power that is strictly presented as a class feature and immutable would have a level and be labeled as a class power instead of the more standard "feature" designation that has been generally used in the past. I think we'll have to see an FAQ or something like that before it is actually clear what was intended. [/QUOTE]
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