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Will the Hobbit bring in new gamers?
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<blockquote data-quote="mmadsen" data-source="post: 6035576" data-attributes="member: 1645"><p><em>Everything</em> varies for everyone, but I think it's pretty objectively hard to fit your own campaign into real-world history or a well-established fictional setting -- especially if any of your players know the setting better than you do.</p><p></p><p>Certainly it's easier to write swords & sorcery fiction in a made-up world full of quasi-Vikings, quasi-Corsairs, etc., than to meticulously research real-life history or meticulously create (and convey) elaborate society from scratch.</p><p></p><p></p><p>Exactly. Those who've read the series twice aren't in the same boat.</p><p></p><p></p><p>Certainly, <em>some</em> D&Disms are bound to creep in, if only because the RPG genre has its own demands, but so many D&Disms seem superfluous. So, introducing hit points and then finding out that you need easy healing magic is understandable, but creating a mace-wielding crusader as the only source of that healing is just weird.</p><p></p><p></p><p>I don't think you'd need a separate supplement at all. You'd just need base classes and rules that allowed you to play characters like Robin Hood (or Faramir, or Legolas), the Knights of the Round Table (or the Knights of Gondor), Conan (or Fafhrd), etc. You know, Rangers without (mandatory) spell-casting, Fighters with <em>some</em> skills, etc.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 6035576, member: 1645"] [i]Everything[/i] varies for everyone, but I think it's pretty objectively hard to fit your own campaign into real-world history or a well-established fictional setting -- especially if any of your players know the setting better than you do. Certainly it's easier to write swords & sorcery fiction in a made-up world full of quasi-Vikings, quasi-Corsairs, etc., than to meticulously research real-life history or meticulously create (and convey) elaborate society from scratch. Exactly. Those who've read the series twice aren't in the same boat. Certainly, [i]some[/i] D&Disms are bound to creep in, if only because the RPG genre has its own demands, but so many D&Disms seem superfluous. So, introducing hit points and then finding out that you need easy healing magic is understandable, but creating a mace-wielding crusader as the only source of that healing is just weird. I don't think you'd need a separate supplement at all. You'd just need base classes and rules that allowed you to play characters like Robin Hood (or Faramir, or Legolas), the Knights of the Round Table (or the Knights of Gondor), Conan (or Fafhrd), etc. You know, Rangers without (mandatory) spell-casting, Fighters with [i]some[/i] skills, etc. [/QUOTE]
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