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General Tabletop Discussion
*Dungeons & Dragons
Will the inclusion of the option of DoaM cause you to not buy 5e.
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<blockquote data-quote="Ashkelon" data-source="post: 6267944" data-attributes="member: 6774887"><p>A few things you must note here.</p><p></p><p>1. NPCs do not get class levels. It is your own choice as a DM to give NPCs class levels.</p><p></p><p>2. As such, it is also your own choice to give NPCs class features. This means that if you give a NPC damage on a miss, that is your choice to do so. If you do not like damage on a miss, don't give it to your NPCs. It really is that simple.</p><p></p><p>3. Damage on a miss from NPCs is also no big deal at all. The reason for this is bounded accuracy. Any NPC who can deal damage on a miss will probably already be hitting 50% of the time anyway. IF you have PCs with 24 HP where 8 missed attacks will kill them, 8 attacks at 10 damage each and a 50% chance to hit is already pretty much garunteed to kill the PC. So even in your most contrived scenario, damage on a miss doesn't change the results.</p><p></p><p>4. Any scenario in which you feel 2-3 points of miss damage is bad, is far worse by archers, and exponentially worse from magic missile. An group of 8 level 1 NPC mages is far more likely to cause a TPK than a group of 8 level 1 NPC fighters with damage on a miss. 60 automatic damage that cannot be defended against at all with range of 100 ft is far more potent than 2 to 3 points of miss damage that can only be done in melee.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6267944, member: 6774887"] A few things you must note here. 1. NPCs do not get class levels. It is your own choice as a DM to give NPCs class levels. 2. As such, it is also your own choice to give NPCs class features. This means that if you give a NPC damage on a miss, that is your choice to do so. If you do not like damage on a miss, don't give it to your NPCs. It really is that simple. 3. Damage on a miss from NPCs is also no big deal at all. The reason for this is bounded accuracy. Any NPC who can deal damage on a miss will probably already be hitting 50% of the time anyway. IF you have PCs with 24 HP where 8 missed attacks will kill them, 8 attacks at 10 damage each and a 50% chance to hit is already pretty much garunteed to kill the PC. So even in your most contrived scenario, damage on a miss doesn't change the results. 4. Any scenario in which you feel 2-3 points of miss damage is bad, is far worse by archers, and exponentially worse from magic missile. An group of 8 level 1 NPC mages is far more likely to cause a TPK than a group of 8 level 1 NPC fighters with damage on a miss. 60 automatic damage that cannot be defended against at all with range of 100 ft is far more potent than 2 to 3 points of miss damage that can only be done in melee. [/QUOTE]
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Community
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*Dungeons & Dragons
Will the inclusion of the option of DoaM cause you to not buy 5e.
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