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Will the Magic System be shown the door?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 3478459" data-attributes="member: 94"><p>You could also adapt this format to work with spell slots.</p><p></p><p>Have you read The Book of Nine Swords? I'll phrase my thoughts, sort of, in terms of BoNS.</p><p></p><p>(And I just have to throw this thought in since my brain is racing-- possibly the most important resource available to PCs, particularly in high level play, is the <em>action.</em> There is a lot you can do to balance combat encounters just with managing the resource of actions. The recent article about "The Big Six" magic items touches on this tangentially.)</p><p></p><p>To continue:</p><p></p><p>Simple spells are either always ready, or can be refreshed in a simple way, possibly not even requiring a significant action to do so.</p><p></p><p>Complex spells either cannot be refreshed until the end of the encounter, or must be refreshed using a significant action.</p><p></p><p>Exotic spells (to continue your format) cannot be refreshed more than once per day. If you ready an Exotic spell into one of your spell slots, you get to use it once per day.</p><p></p><p>Generally speaking, as a designer, I am afraid of spell point systems, because of the tendency to "go nova" as Merric pointed out. They just never really work very well in tabletop play, IMO/IME.</p><p></p><p>On the other hand, they are very familiar to today's generation of computer RPG gamers. That's a big plus.</p><p></p><p>EDIT: Can someone give me an example of a reserve feat or tell me which WOTC product introduced them?</p><p></p><p>EDIT2: You could remove healing spells from the "spell list" entirely and only allow them to be cast by spontaneous conversion. Any readied spell (ie, spell slot) can be converted to a healing spell at any time, removing the prior spell from readied status until the next time the spellcaster can ready spells.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3478459, member: 94"] You could also adapt this format to work with spell slots. Have you read The Book of Nine Swords? I'll phrase my thoughts, sort of, in terms of BoNS. (And I just have to throw this thought in since my brain is racing-- possibly the most important resource available to PCs, particularly in high level play, is the [i]action.[/i] There is a lot you can do to balance combat encounters just with managing the resource of actions. The recent article about "The Big Six" magic items touches on this tangentially.) To continue: Simple spells are either always ready, or can be refreshed in a simple way, possibly not even requiring a significant action to do so. Complex spells either cannot be refreshed until the end of the encounter, or must be refreshed using a significant action. Exotic spells (to continue your format) cannot be refreshed more than once per day. If you ready an Exotic spell into one of your spell slots, you get to use it once per day. Generally speaking, as a designer, I am afraid of spell point systems, because of the tendency to "go nova" as Merric pointed out. They just never really work very well in tabletop play, IMO/IME. On the other hand, they are very familiar to today's generation of computer RPG gamers. That's a big plus. EDIT: Can someone give me an example of a reserve feat or tell me which WOTC product introduced them? EDIT2: You could remove healing spells from the "spell list" entirely and only allow them to be cast by spontaneous conversion. Any readied spell (ie, spell slot) can be converted to a healing spell at any time, removing the prior spell from readied status until the next time the spellcaster can ready spells. [/QUOTE]
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