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Will the Magic System be shown the door?
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<blockquote data-quote="Mercule" data-source="post: 3478528" data-attributes="member: 5100"><p>Myself, I hate <u>all</u> x/day mechanics. Of course, I tend to think x/encounter mechanics are one of the few things worse than x/day.</p><p></p><p>I don't like it with barbarian rage. I don't like it with bardic songs. I don't like it with Vancian magic. I don't like it with Bo9S. I don't like it with spell/psionic points.</p><p></p><p>My preferrence would be either a skill system or pay-to-play. Pay-to-play could be XP, hp, materials, fatigue, sanity, or something I haven't thought of. Mix the two for all I care. Just get rid of slots.</p><p></p><p>If you have to use slots (for game balance, ease of play, etc.) then spell points are the best way to go because they are atomic enough that they don't stand out quite as badly.</p><p></p><p>I understand that slots are easy to balance and play. That's why I buy games from professional game designers, though -- build mechanics that I couldn't come up with in my spare time, and do it well. I also understand that some people like the flavor of the Vancian magic. But, from the small amount of Vance's work I've read, there is no bloody way I want to emulate anything he does.</p><p></p><p>Vancian magic was one of the elements that finally got me to drop AD&D in the early 1990s. It is probably the part of the system that still vexes me the most (in competition are cookie-cutter clerics and heavily armored priests of peace and love). I say "good riddance" to Vancian magic if it goes away -- at least so long as it's not replaced by x/encounter.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3478528, member: 5100"] Myself, I hate [u]all[/u] x/day mechanics. Of course, I tend to think x/encounter mechanics are one of the few things worse than x/day. I don't like it with barbarian rage. I don't like it with bardic songs. I don't like it with Vancian magic. I don't like it with Bo9S. I don't like it with spell/psionic points. My preferrence would be either a skill system or pay-to-play. Pay-to-play could be XP, hp, materials, fatigue, sanity, or something I haven't thought of. Mix the two for all I care. Just get rid of slots. If you have to use slots (for game balance, ease of play, etc.) then spell points are the best way to go because they are atomic enough that they don't stand out quite as badly. I understand that slots are easy to balance and play. That's why I buy games from professional game designers, though -- build mechanics that I couldn't come up with in my spare time, and do it well. I also understand that some people like the flavor of the Vancian magic. But, from the small amount of Vance's work I've read, there is no bloody way I want to emulate anything he does. Vancian magic was one of the elements that finally got me to drop AD&D in the early 1990s. It is probably the part of the system that still vexes me the most (in competition are cookie-cutter clerics and heavily armored priests of peace and love). I say "good riddance" to Vancian magic if it goes away -- at least so long as it's not replaced by x/encounter. [/QUOTE]
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