Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Will the Magic System be shown the door?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JohnSnow" data-source="post: 3479592" data-attributes="member: 32164"><p>Except that we also have this (bold added by me):</p><p></p><p></p><p></p><p>And this as an example of one of those:</p><p></p><p></p><p></p><p>Now, we have no idea how readily available Force Points will be, but even if they replenish DAILY, this ability is usable 5 times a day, not "after you've rested for a minute." Personally, I think "every level" or "once a week" is more likely. I find it highly unlikely characters will replenish force points every encounter.</p><p></p><p></p><p></p><p><em>Iron Heroes</em> effectively doubles the number of encounters characters can handle per day without having to bother with a dedicated healer class. That's a GOOD thing. It does it without changing their vulnerability in a single encounter. Yes, if you want to play "wear the PCs down," you have to throw 8 encounters at them, rather than just 4.</p><p></p><p>You're assuming, as everyone does who's played D&D, that healing can only be limited by limiting the number of "spells per day" that can be cast. Here's a question - if the ONLY per day limited resource was hit points, wouldn't characters still have to be careful?</p><p></p><p>Why should encounter-based design mean that characters start with a "full tank" of hit points all the time and every time? <em>Saga Edition</em> certainly isn't advocating that. Neither does <em>Iron Heroes</em>. It just takes the cleric's "contribution" to party resources and shoves it "off screen."</p><p></p><p>From what I've read of your posts Henry, you're one of those people who likes playing clerics and doesn't view the cleric as the walking band-aid. Well, that's an easy fix. Take away the cleric's healing spells. In an IH style Reserve Point system, they're not necessary.</p><p></p><p>If you do that, is it still a "fair" class?</p><p></p><p>The uses of Inspiration Points are limited for the same reason that I mentioned about Force Powers. Because if a Factotum backstabs every round, he's acting like a rogue. That's BORING. So to encourage him to use his entire "bag of tricks," you make the powers "one use per encounter." That way, he's acting like a fighter one round, a rogue the next, and a wizard the last. And filling the niche he's bloody well supposed to.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3479592, member: 32164"] Except that we also have this (bold added by me): And this as an example of one of those: Now, we have no idea how readily available Force Points will be, but even if they replenish DAILY, this ability is usable 5 times a day, not "after you've rested for a minute." Personally, I think "every level" or "once a week" is more likely. I find it highly unlikely characters will replenish force points every encounter. [i]Iron Heroes[/i] effectively doubles the number of encounters characters can handle per day without having to bother with a dedicated healer class. That's a GOOD thing. It does it without changing their vulnerability in a single encounter. Yes, if you want to play "wear the PCs down," you have to throw 8 encounters at them, rather than just 4. You're assuming, as everyone does who's played D&D, that healing can only be limited by limiting the number of "spells per day" that can be cast. Here's a question - if the ONLY per day limited resource was hit points, wouldn't characters still have to be careful? Why should encounter-based design mean that characters start with a "full tank" of hit points all the time and every time? [i]Saga Edition[/i] certainly isn't advocating that. Neither does [i]Iron Heroes[/i]. It just takes the cleric's "contribution" to party resources and shoves it "off screen." From what I've read of your posts Henry, you're one of those people who likes playing clerics and doesn't view the cleric as the walking band-aid. Well, that's an easy fix. Take away the cleric's healing spells. In an IH style Reserve Point system, they're not necessary. If you do that, is it still a "fair" class? The uses of Inspiration Points are limited for the same reason that I mentioned about Force Powers. Because if a Factotum backstabs every round, he's acting like a rogue. That's BORING. So to encourage him to use his entire "bag of tricks," you make the powers "one use per encounter." That way, he's acting like a fighter one round, a rogue the next, and a wizard the last. And filling the niche he's bloody well supposed to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Will the Magic System be shown the door?
Top