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Will the Magic System be shown the door?
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<blockquote data-quote="Kahuna Burger" data-source="post: 3480829" data-attributes="member: 8439"><p>I'll just pimp Barbara Hambly's novels, which I would love to see turned into an RPG because the magic is exactly how I like to think of magic and Diane Duane's "So you want to be a wizard" series (esp the books with magic using cats!) for the slightly younger (or just less grim'n'gritty requiring) readers.</p><p></p><p>But to the general point of the "does fiction include magic users who can go all day?" question - does fiction include <strong>fighters</strong> who can go all day, swinging a greatsword twice every 6 seconds for 10 minutes at a time, and then if they have not been hit themselves go on a 5 hour forced march then do it again for half an hour? Maybe Conan. Yes, its unrealistic to do magic all day because magic is hard work. But so is swinging a sword, so is galloping around with a lance, so in its own way is moving very very carefully and scanning every inch of a corridor for traps that you must have completely steady hands as you disarm. If D&D introduces a fatigue mechanic, the question of how to apply it to spell casting will be an important one. But thematicly (as opposed to mechanically) the "fiction wizards can't keep doing doing fireballs" argument fails for me when the best way to describe why in most cases is "they're exauhsted". </p><p></p><p>I'd like to see all per day limitations on abilities, including but not limited to spells, go away. That doesn't mean letting everyone do what they can do now but all day long and at no cost - well except bards. They can have their bardic music all day long so the marshalls and dragon shamans will stop giving them wedgies between classes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Everyone else gets different kinds of limitations like "your top tier of spells takes longer to cast" (you want tactics and resource management decisions, how bout the choice between firing off a magic dart for 4 rounds vs the other's needing to cover you long enough to get off the big boom?) or "you are fatigued afterwards" or "if you cast the same spell so many times before resting it loses effectiveness from "burn in" (as in Diane Duane's books)" Or they just have lower power spells than before. Lots'a options, lots'a fun....</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3480829, member: 8439"] I'll just pimp Barbara Hambly's novels, which I would love to see turned into an RPG because the magic is exactly how I like to think of magic and Diane Duane's "So you want to be a wizard" series (esp the books with magic using cats!) for the slightly younger (or just less grim'n'gritty requiring) readers. But to the general point of the "does fiction include magic users who can go all day?" question - does fiction include [b]fighters[/b] who can go all day, swinging a greatsword twice every 6 seconds for 10 minutes at a time, and then if they have not been hit themselves go on a 5 hour forced march then do it again for half an hour? Maybe Conan. Yes, its unrealistic to do magic all day because magic is hard work. But so is swinging a sword, so is galloping around with a lance, so in its own way is moving very very carefully and scanning every inch of a corridor for traps that you must have completely steady hands as you disarm. If D&D introduces a fatigue mechanic, the question of how to apply it to spell casting will be an important one. But thematicly (as opposed to mechanically) the "fiction wizards can't keep doing doing fireballs" argument fails for me when the best way to describe why in most cases is "they're exauhsted". I'd like to see all per day limitations on abilities, including but not limited to spells, go away. That doesn't mean letting everyone do what they can do now but all day long and at no cost - well except bards. They can have their bardic music all day long so the marshalls and dragon shamans will stop giving them wedgies between classes. :p Everyone else gets different kinds of limitations like "your top tier of spells takes longer to cast" (you want tactics and resource management decisions, how bout the choice between firing off a magic dart for 4 rounds vs the other's needing to cover you long enough to get off the big boom?) or "you are fatigued afterwards" or "if you cast the same spell so many times before resting it loses effectiveness from "burn in" (as in Diane Duane's books)" Or they just have lower power spells than before. Lots'a options, lots'a fun.... [/QUOTE]
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