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Will the Magic System be shown the door?
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<blockquote data-quote="howandwhy99" data-source="post: 3481442" data-attributes="member: 3192"><p>My problem with Per Encounter magic systems is they balance magic per combat. Is every spell only a different kind of gun? Magic is much more than that. It is not just for combat. While the majority of spells in D&D are balanced by level according to utility in combat, magic doesn't begin and end there. How are Per Encounter spells resource managed when outside of it? Are encounters really so discrete?</p><p></p><p>Constant magic systems, meaning no points, vancian, or per whatevers, tend to be variations of the fighter class for me. Instead of shooting arrows, the M-U shoots unlimited spells. They are no longer the battlefield canons of shock and awe; they are nifty fighters with weapons unbreakable and arrows unlimited. Even non-casters have resource management of a sort. In the end, the resulting per action power is on par with everyone else. Where's the real difference?</p><p></p><p>Balancing systems need to take into account more than just combat. Spells are used throughout play and if they are to be resources like so many other things in the game, they will need replenishing. Per day is as intuitive a break as any because of normal sleep break rhythms. Per hour and you'll need constant and explicit timekeeping. Per week and... well they do include per week on occasion. That's not so bad.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 3481442, member: 3192"] My problem with Per Encounter magic systems is they balance magic per combat. Is every spell only a different kind of gun? Magic is much more than that. It is not just for combat. While the majority of spells in D&D are balanced by level according to utility in combat, magic doesn't begin and end there. How are Per Encounter spells resource managed when outside of it? Are encounters really so discrete? Constant magic systems, meaning no points, vancian, or per whatevers, tend to be variations of the fighter class for me. Instead of shooting arrows, the M-U shoots unlimited spells. They are no longer the battlefield canons of shock and awe; they are nifty fighters with weapons unbreakable and arrows unlimited. Even non-casters have resource management of a sort. In the end, the resulting per action power is on par with everyone else. Where's the real difference? Balancing systems need to take into account more than just combat. Spells are used throughout play and if they are to be resources like so many other things in the game, they will need replenishing. Per day is as intuitive a break as any because of normal sleep break rhythms. Per hour and you'll need constant and explicit timekeeping. Per week and... well they do include per week on occasion. That's not so bad. [/QUOTE]
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Will the Magic System be shown the door?
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