Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Will the real 4E please stand up?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M.L. Martin" data-source="post: 4491218" data-attributes="member: 4086"><p>My own D&D taxonomy, which I'll admit is limited and heavily biased.</p><p></p><p> </p><p> OD&D: The <em>fons et origo</em> of them all, and so loose a toolkit that all others can be said to descend from it.</p><p></p><p> Advanced D&D 1st Edition: The first stream of descent from OD&D, emphasizing expansion of the original game along with strong structure, codification and uniformity of basic systems across all games, and with a range from gritty low fantasy to epic high fantasy, although often tinged with amorality and ruthlessness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The systems start to focus around careful development, mechanical individualization, and balance over a character's or campaign's lifetime.</p><p> AD&D 2nd Edition: A descendant of and sidestep from 1E, with a bit more openness and considerably less grittiness.</p><p> D&D 3rd Edition: The penultimate expression of the AD&D "A Rule for Everything" sub-paradigm (cf. comments by Peter Adkison and Jonathan Tweet, <em>Thirty Years of Adventure</em>, pp. 257-258), with a deliberate return to 1E in many respects, both in flavor and in the desire for mechanical individualization of characters and standardization of rules across games, although mechanics cover considerably more space than they did in 1E, and balance moves less from a campaign scale to a level scale.</p><p> D&D 3.5: The <em>ultimate</em> expression of the aforementioned paradigm, although the standardization started to fail as the designers pushed the boundaries of the system.</p><p></p><p> Basic D&D: The second stream of descent from OD&D, distinguished at first for legal reasons, but serving as the expression of the looser side of the OD&D philosophy. Very much a game of loosely structured, free-wheeling high fantasy fun and adventure using mechanically archetypal characters, with very little worry about mechanical standardization beyond the basics.</p><p></p><p> Fourth Edition: The third stream, taking from everything that has come before but with the strongest influences from 3.5 in mechanics and BECMI in spirit, High fantasy adventure with a rigorous, standardized, uniform and transparent combat structure and a looser non-combat structure, focused on strong archetypes that contain high degrees of mechanical individualization within them and on giving every character the opportunity to shine in an encounter or adventure.</p><p></p><p>(A lot of this is drawn from the observations of others about the D&D family, especially Lawrence Schick's Heroic Worlds and Roger Moore's "The highs and lows of fantasy" in DRAGON #163.)</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4491218, member: 4086"] My own D&D taxonomy, which I'll admit is limited and heavily biased. OD&D: The [i]fons et origo[/i] of them all, and so loose a toolkit that all others can be said to descend from it. Advanced D&D 1st Edition: The first stream of descent from OD&D, emphasizing expansion of the original game along with strong structure, codification and uniformity of basic systems across all games, and with a range from gritty low fantasy to epic high fantasy, although often tinged with amorality and ruthlessness. ;) The systems start to focus around careful development, mechanical individualization, and balance over a character's or campaign's lifetime. AD&D 2nd Edition: A descendant of and sidestep from 1E, with a bit more openness and considerably less grittiness. D&D 3rd Edition: The penultimate expression of the AD&D "A Rule for Everything" sub-paradigm (cf. comments by Peter Adkison and Jonathan Tweet, [i]Thirty Years of Adventure[/i], pp. 257-258), with a deliberate return to 1E in many respects, both in flavor and in the desire for mechanical individualization of characters and standardization of rules across games, although mechanics cover considerably more space than they did in 1E, and balance moves less from a campaign scale to a level scale. D&D 3.5: The [i]ultimate[/i] expression of the aforementioned paradigm, although the standardization started to fail as the designers pushed the boundaries of the system. Basic D&D: The second stream of descent from OD&D, distinguished at first for legal reasons, but serving as the expression of the looser side of the OD&D philosophy. Very much a game of loosely structured, free-wheeling high fantasy fun and adventure using mechanically archetypal characters, with very little worry about mechanical standardization beyond the basics. Fourth Edition: The third stream, taking from everything that has come before but with the strongest influences from 3.5 in mechanics and BECMI in spirit, High fantasy adventure with a rigorous, standardized, uniform and transparent combat structure and a looser non-combat structure, focused on strong archetypes that contain high degrees of mechanical individualization within them and on giving every character the opportunity to shine in an encounter or adventure. (A lot of this is drawn from the observations of others about the D&D family, especially Lawrence Schick's Heroic Worlds and Roger Moore's "The highs and lows of fantasy" in DRAGON #163.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Will the real 4E please stand up?
Top