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Will the real martial artist please stand up...
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<blockquote data-quote="Garthanos" data-source="post: 7093335" data-attributes="member: 82504"><p>Yes I looked it up because I remembered the abilities being only vaguely supernatural and easily just extremes of martial prowess acupressure and a couple wierd eye blinkers like talking to plants.</p><p></p><p></p><p>When Batman is hanging out with Superman he is arguably a different character (something to think about) he isn't solidly one or the other and I argue neither should these characters be. Because they do hang out with them explicit supernaturals.</p><p></p><p></p><p>sure not necessarily mistakes because the nature of tropes is wibbly wabbly and not scientific but cultural</p><p></p><p>I house ruled animal languages in fairly early... in fact I was doing it 1e era, and in other games LOL yes Tolkein </p><p></p><p></p><p></p><p>Its certainly not an ability of the 1e/2e monk or apparently the 3e monk as I said I think the original monk was a western more subtle interpretation of the eastern martial artist which is much more Wuxia.</p><p></p><p>Now one might say this has been a failing of D&D monks they were too much badass normal and not enough Charles Atlas ... AHEM ;P</p><p></p><p></p><p></p><p>Nods Psionics had a discordent but very cool flavor all the way back but and we can argue that spirit and mind are manifestations of the same ie they are both Will power in extremis (The word DISCIPLINE is a pretty big flavor element of the Martial source) and could be called KI and maybe the difference between psionic and KI is even more just a reflavoring. I would see them fueled by either Wisdom or Charisma or even Constitution.</p><p></p><p>(The huge hit points of the fighter could be seen as superhuman levels of life force)</p><p> </p><p></p><p></p><p>Well kung fu might be the wisdom flavored one Karate the strength flavored (Bruce Lee)... and several others I identified what Jackie chan as a cinematic style using constitution LOL. Melee training strikes again.</p><p></p><p>The Brawling fighter in 4e could almost be a Jujitsu user... if he didnt have the dependence on weapons and armor though I suppose with some heavy feat investment and monk multi classing it might work. But those costs are replacing things.</p><p></p><p>Benn, level 1</p><p>Human, Fighter</p><p>Build: Brawling Fighter</p><p>Fighter: Combat Agility</p><p>Fighter Talents: Brawler Style</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Explorer/Guide (Explorer/Guide Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 10, Dex 16, Int 10, Wis 13, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 10, Dex 16, Int 10, Wis 13, Cha 9.</p><p></p><p></p><p>AC: 16 Fort: 19 Reflex: 14 Will: 12</p><p>HP: 25 Surges: 9 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +8, Nature +8, Athletics +9, Endurance +5, Heal +6</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, History, Insight +1, Intimidate -1, Perception +1, Religion, Stealth +3, Streetwise -1, Thievery +3</p><p></p><p>FEATS</p><p>Human: Master of the Fist</p><p>Level 1: Unarmored Agility</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Knockdown Assault</p><p>Fighter at-will 1: Grappling Strike</p><p>Fighter at-will 1: Footwork Lure</p><p>Fighter encounter 1: Bash and Pinion</p><p>Fighter daily 1: Seize and Stab</p><p></p><p>ITEMS</p><p>Monk Unarmed Strike</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7093335, member: 82504"] Yes I looked it up because I remembered the abilities being only vaguely supernatural and easily just extremes of martial prowess acupressure and a couple wierd eye blinkers like talking to plants. When Batman is hanging out with Superman he is arguably a different character (something to think about) he isn't solidly one or the other and I argue neither should these characters be. Because they do hang out with them explicit supernaturals. sure not necessarily mistakes because the nature of tropes is wibbly wabbly and not scientific but cultural I house ruled animal languages in fairly early... in fact I was doing it 1e era, and in other games LOL yes Tolkein Its certainly not an ability of the 1e/2e monk or apparently the 3e monk as I said I think the original monk was a western more subtle interpretation of the eastern martial artist which is much more Wuxia. Now one might say this has been a failing of D&D monks they were too much badass normal and not enough Charles Atlas ... AHEM ;P Nods Psionics had a discordent but very cool flavor all the way back but and we can argue that spirit and mind are manifestations of the same ie they are both Will power in extremis (The word DISCIPLINE is a pretty big flavor element of the Martial source) and could be called KI and maybe the difference between psionic and KI is even more just a reflavoring. I would see them fueled by either Wisdom or Charisma or even Constitution. (The huge hit points of the fighter could be seen as superhuman levels of life force) Well kung fu might be the wisdom flavored one Karate the strength flavored (Bruce Lee)... and several others I identified what Jackie chan as a cinematic style using constitution LOL. Melee training strikes again. The Brawling fighter in 4e could almost be a Jujitsu user... if he didnt have the dependence on weapons and armor though I suppose with some heavy feat investment and monk multi classing it might work. But those costs are replacing things. Benn, level 1 Human, Fighter Build: Brawling Fighter Fighter: Combat Agility Fighter Talents: Brawler Style Human Power Selection: Bonus At-Will Power Background: Explorer/Guide (Explorer/Guide Benefit) FINAL ABILITY SCORES Str 18, Con 10, Dex 16, Int 10, Wis 13, Cha 9. STARTING ABILITY SCORES Str 16, Con 10, Dex 16, Int 10, Wis 13, Cha 9. AC: 16 Fort: 19 Reflex: 14 Will: 12 HP: 25 Surges: 9 Surge Value: 6 TRAINED SKILLS Acrobatics +8, Nature +8, Athletics +9, Endurance +5, Heal +6 UNTRAINED SKILLS Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, History, Insight +1, Intimidate -1, Perception +1, Religion, Stealth +3, Streetwise -1, Thievery +3 FEATS Human: Master of the Fist Level 1: Unarmored Agility POWERS Bonus At-Will Power: Knockdown Assault Fighter at-will 1: Grappling Strike Fighter at-will 1: Footwork Lure Fighter encounter 1: Bash and Pinion Fighter daily 1: Seize and Stab ITEMS Monk Unarmed Strike [/QUOTE]
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