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Will the real martial artist please stand up...
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<blockquote data-quote="Garthanos" data-source="post: 7241966" data-attributes="member: 82504"><p>OK now below is the fighter I built earlier... there are things I chose for him that were attempts to build the martial artist without any of these Martial Techniques, first issue I had was I felt it locked down a lot of choices. For one thing Benn has to be human to get the two feats needed to be even ball park. His multi-classing as a monk a requirement instead of an option and the feat for unarmored agility to make things even half way work defensively basically it feels like 2 feat expenditures and race choice become flavor down a tube. It isnt powers that are lacking that allow Benn to feel like the martial artist... those work pretty fine.</p><p></p><p>Benn, level 1</p><p>Human, Fighter</p><p>Build: Brawling Fighter</p><p>Fighter: Combat Agility</p><p>Fighter Talents: Brawler Style</p><p>Human Power Selection: Bonus At-Will Power</p><p>Background: Explorer/Guide (Explorer/Guide Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 18, Con 10, Dex 16, Int 10, Wis 13, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 10, Dex 16, Int 10, Wis 13, Cha 9.</p><p></p><p></p><p>AC: 16 Fort: 19 Reflex: 14 Will: 12</p><p>HP: 25 Surges: 9 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +8, Nature +8, Athletics +9, Endurance +5, Heal +6</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, History, Insight +1, Intimidate -1, Perception +1, Religion, Stealth +3, Streetwise -1, Thievery +3</p><p></p><p>FEATS</p><p>Human: Master of the Fist</p><p>Level 1: Unarmored Agility</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Knockdown Assault</p><p>Fighter at-will 1: Grappling Strike</p><p>Fighter at-will 1: Footwork Lure</p><p>Fighter encounter 1: Bash and Pinion</p><p>Fighter daily 1: Seize and Stab</p><p></p><p>ITEMS</p><p>Monk Unarmed Strike</p><p></p><p>So instead of requiring those feats he might choose to be trained in (and pay for) </p><p></p><p>The Dragon Defensive Technique (A deep stance Yin technique that includes interfering in the enemies attacks more than evading them ) - directly analogous to scale armor. </p><p></p><p>A flexible Karate Technique which allows both agressive Lunging Punches(front kicks too) and Chops(Snap Kick) as well - mechanically analogous to a Kopesh.</p><p></p><p>He might even be a Razor Claw Shifter.... or a Dragonborn</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7241966, member: 82504"] OK now below is the fighter I built earlier... there are things I chose for him that were attempts to build the martial artist without any of these Martial Techniques, first issue I had was I felt it locked down a lot of choices. For one thing Benn has to be human to get the two feats needed to be even ball park. His multi-classing as a monk a requirement instead of an option and the feat for unarmored agility to make things even half way work defensively basically it feels like 2 feat expenditures and race choice become flavor down a tube. It isnt powers that are lacking that allow Benn to feel like the martial artist... those work pretty fine. Benn, level 1 Human, Fighter Build: Brawling Fighter Fighter: Combat Agility Fighter Talents: Brawler Style Human Power Selection: Bonus At-Will Power Background: Explorer/Guide (Explorer/Guide Benefit) FINAL ABILITY SCORES Str 18, Con 10, Dex 16, Int 10, Wis 13, Cha 9. STARTING ABILITY SCORES Str 16, Con 10, Dex 16, Int 10, Wis 13, Cha 9. AC: 16 Fort: 19 Reflex: 14 Will: 12 HP: 25 Surges: 9 Surge Value: 6 TRAINED SKILLS Acrobatics +8, Nature +8, Athletics +9, Endurance +5, Heal +6 UNTRAINED SKILLS Arcana, Bluff -1, Diplomacy -1, Dungeoneering +1, History, Insight +1, Intimidate -1, Perception +1, Religion, Stealth +3, Streetwise -1, Thievery +3 FEATS Human: Master of the Fist Level 1: Unarmored Agility POWERS Bonus At-Will Power: Knockdown Assault Fighter at-will 1: Grappling Strike Fighter at-will 1: Footwork Lure Fighter encounter 1: Bash and Pinion Fighter daily 1: Seize and Stab ITEMS Monk Unarmed Strike So instead of requiring those feats he might choose to be trained in (and pay for) The Dragon Defensive Technique (A deep stance Yin technique that includes interfering in the enemies attacks more than evading them ) - directly analogous to scale armor. A flexible Karate Technique which allows both agressive Lunging Punches(front kicks too) and Chops(Snap Kick) as well - mechanically analogous to a Kopesh. He might even be a Razor Claw Shifter.... or a Dragonborn [/QUOTE]
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