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Will the real martial artist please stand up...
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<blockquote data-quote="Garthanos" data-source="post: 7259540" data-attributes="member: 82504"><p>Definitely 'real' world kind of makes hard and soft (yin/yang) at minimum pretty bad because a martial art which had solely one or the other wouldn't be functional aka "Philosophically Imbalanced". (hence my designating them as the difference between weapon attack and armor defense techniques and a Martial Art would generally include both. </p><p></p><p>However - Note a weapon technique have the <strong>Defensive</strong> property - (which may be the property I replace things like<strong> light thrown</strong> with (for the knife hand technique) or some weapons which are currently<strong> heavy thrown</strong> might become <strong>Versatile</strong> instead.... ie the weapons arent necessarily going to be identical analogs. A versatile technique represents techniques which work well in a kick or punch fashion ie 1 or two handed), a snap kick is analogous to a one handed kick though so even a versatil or one handed art could be visualized as all kicks. The idea is to be descriptive rather than prescriptive ... The Shotokan Karate style uses very few kicks prefering to emphasize lunge punches and similar though I personally loved snap kicks. A TKD like art would emphasized kicks (ie 2 handed or mayhaps versatile)</p><p></p><p></p><p></p><p>True though my martial arts nerd may kind of enjoy that bit of quasi realism in my model too. But since it doesn't follow the myth perfectly It might be biting my own hand.</p><p> </p><p></p><p></p><p></p><p>A Advanced Defensive Technique emulating Crysteel Armor -- grants bonuses to Will for instance.</p><p></p><p>I can do some arbitrary labelling in the descriptions too so calling things Internal and External for instnce but unless they interact as a proficiency or with feats or something it doesnt really matter too much <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> this is about flavor anyway I think</p><p></p><p>Speaking of Yin and Yang - Yin is said to hold in its core Yang and vice versi... some of these techniques will demonstrate that.</p><p></p><p>An Armoring Technique using Strength is kind of a Soft Technique with a Hard core...as one is probably interfering with attacks as part of ones basic methodology. But the explicit Blocking Techniques or Striking Techniques (with defensive property) are even more so ... sure they are defensive but in an aggressive fashion or aggressive with a defensive element.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7259540, member: 82504"] Definitely 'real' world kind of makes hard and soft (yin/yang) at minimum pretty bad because a martial art which had solely one or the other wouldn't be functional aka "Philosophically Imbalanced". (hence my designating them as the difference between weapon attack and armor defense techniques and a Martial Art would generally include both. However - Note a weapon technique have the [B]Defensive[/B] property - (which may be the property I replace things like[B] light thrown[/B] with (for the knife hand technique) or some weapons which are currently[B] heavy thrown[/B] might become [B]Versatile[/B] instead.... ie the weapons arent necessarily going to be identical analogs. A versatile technique represents techniques which work well in a kick or punch fashion ie 1 or two handed), a snap kick is analogous to a one handed kick though so even a versatil or one handed art could be visualized as all kicks. The idea is to be descriptive rather than prescriptive ... The Shotokan Karate style uses very few kicks prefering to emphasize lunge punches and similar though I personally loved snap kicks. A TKD like art would emphasized kicks (ie 2 handed or mayhaps versatile) True though my martial arts nerd may kind of enjoy that bit of quasi realism in my model too. But since it doesn't follow the myth perfectly It might be biting my own hand. A Advanced Defensive Technique emulating Crysteel Armor -- grants bonuses to Will for instance. I can do some arbitrary labelling in the descriptions too so calling things Internal and External for instnce but unless they interact as a proficiency or with feats or something it doesnt really matter too much ;) this is about flavor anyway I think Speaking of Yin and Yang - Yin is said to hold in its core Yang and vice versi... some of these techniques will demonstrate that. An Armoring Technique using Strength is kind of a Soft Technique with a Hard core...as one is probably interfering with attacks as part of ones basic methodology. But the explicit Blocking Techniques or Striking Techniques (with defensive property) are even more so ... sure they are defensive but in an aggressive fashion or aggressive with a defensive element. [/QUOTE]
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