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Will the real Mike Mearls please stand up?
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<blockquote data-quote="DogBackward" data-source="post: 5938650" data-attributes="member: 50642"><p>Gee, it's almost as if, over the course of <em>seven years</em>, a person's viewpoint on a given subject might be able to change. Especially on subjects that aren't inherently important; the mechanics and dynamics of a hobby game as opposed to, say, deeply held political views.</p><p></p><p>I myself used to dislike a lot of the "old school" stuff. After looking into it, playing various games and editions a lot more, and so on... my views on the matter have changed rather drastically. With a new-school approach to presentation and cohesion, combined with an old-school approach to giving the DM tools as opposed to rules, and giving a DM more leeway to run the game that they want, as opposed to the game that the designers want... I think this is a very good step forward.</p><p></p><p>Ask me seven years ago?</p><p>I'd probably be railing against "taking a huge step backward" in game design.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 5938650, member: 50642"] Gee, it's almost as if, over the course of [i]seven years[/i], a person's viewpoint on a given subject might be able to change. Especially on subjects that aren't inherently important; the mechanics and dynamics of a hobby game as opposed to, say, deeply held political views. I myself used to dislike a lot of the "old school" stuff. After looking into it, playing various games and editions a lot more, and so on... my views on the matter have changed rather drastically. With a new-school approach to presentation and cohesion, combined with an old-school approach to giving the DM tools as opposed to rules, and giving a DM more leeway to run the game that they want, as opposed to the game that the designers want... I think this is a very good step forward. Ask me seven years ago? I'd probably be railing against "taking a huge step backward" in game design. [/QUOTE]
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Will the real Mike Mearls please stand up?
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