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General Tabletop Discussion
*Pathfinder & Starfinder
Will the real Mike Mearls please stand up?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5940199"><p>I think the problem with 90s games wasn't that the mechanics were bad but that the adventure design advice and modules were trying to reproduce movie and book structures, which basically meant you had to take away player freedom and fudge the results. It was a matter of story being prime over anything else (the GM was there to tell a story and he wasn't supposed to let the game get in the way of his tale). I say this as a big fan of many 90s game lines, but as a critic of the prevelant GMing philosohy at the time. I just ran a bunch of old 2E modules again, and many of them blatantly say things like "no matter what the Pc do don't let them kill this character". </p><p></p><p>I don't think we should go there, but I also don't think D&D should go in the direction of story games or adopt GNS style design (that would be disasterous for such a mainstream game). If anything I am glad to see mearls move away from indie games in his writing.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5940199"] I think the problem with 90s games wasn't that the mechanics were bad but that the adventure design advice and modules were trying to reproduce movie and book structures, which basically meant you had to take away player freedom and fudge the results. It was a matter of story being prime over anything else (the GM was there to tell a story and he wasn't supposed to let the game get in the way of his tale). I say this as a big fan of many 90s game lines, but as a critic of the prevelant GMing philosohy at the time. I just ran a bunch of old 2E modules again, and many of them blatantly say things like "no matter what the Pc do don't let them kill this character". I don't think we should go there, but I also don't think D&D should go in the direction of story games or adopt GNS style design (that would be disasterous for such a mainstream game). If anything I am glad to see mearls move away from indie games in his writing. [/QUOTE]
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Community
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Will the real Mike Mearls please stand up?
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